Remove superfluous bed check for villagers
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2f0ca063e9
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@ -440,7 +440,6 @@ local function spawn_check(pos,spawn_def)
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
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local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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local mob_count = count_mobs(pos,32,mob_type)
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local mob_count = count_mobs(pos,32,mob_type)
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@ -455,7 +454,6 @@ local function spawn_check(pos,spawn_def)
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (mob_type ~= "npc" or has_bed)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and not is_bedrock then
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and not is_bedrock then
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--only need to poll for node light if everything else worked
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--only need to poll for node light if everything else worked
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