Add PVP check to tipped arrows
This commit is contained in:
parent
b7f8a75d04
commit
77d834ac5e
|
@ -30,6 +30,7 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
|
||||||
|
|
||||||
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
||||||
local mod_button = minetest.get_modpath("mesecons_button")
|
local mod_button = minetest.get_modpath("mesecons_button")
|
||||||
|
local enable_pvp = minetest.settings:get_bool("enable_pvp")
|
||||||
|
|
||||||
local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
|
local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
|
||||||
local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
|
local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
|
||||||
|
@ -217,7 +218,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
||||||
if hitpoint.type == "object" then
|
if hitpoint.type == "object" then
|
||||||
-- find the closest object that is in the way of the arrow
|
-- find the closest object that is in the way of the arrow
|
||||||
local ok = false
|
local ok = false
|
||||||
if hitpoint.ref:is_player() then
|
if hitpoint.ref:is_player() and enable_pvp then
|
||||||
ok = true
|
ok = true
|
||||||
elseif hitpoint.ref:get_luaentity() then
|
elseif hitpoint.ref:get_luaentity() then
|
||||||
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
|
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
|
||||||
|
|
Loading…
Reference in New Issue
Block a user