Make buttons transmit power again (kinda)
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e695a24c8f
commit
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@ -2,18 +2,31 @@
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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-- FIXME: Power lower/upper nodes as well
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local button_get_output_rules = function(node)
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local rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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{x = 0, y = -1, z = 0},
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}
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if minetest.wallmounted_to_dir(node.param2).y == 1 then
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table.insert(rules, {x=0, y=1, z=1})
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end
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return rules
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end
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mesecon.button_turnoff = function (pos)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_stone_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_stone_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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mesecon:receptor_off(pos, button_get_output_rules(node))
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elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_wood_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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mesecon:receptor_off(pos, button_get_output_rules(node))
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end
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end
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@ -50,14 +63,14 @@ minetest.register_node("mesecons_button:button_stone_off", {
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_doc_items_usagehelp = buttonuse,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon:receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.buttonlike_get
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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@ -82,7 +95,7 @@ minetest.register_node("mesecons_button:button_stone_on", {
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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rules = button_get_output_rules
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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@ -106,14 +119,14 @@ minetest.register_node("mesecons_button:button_wood_off", {
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_doc_items_usagehelp = buttonuse,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon:receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1.5, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.buttonlike_get
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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@ -138,7 +151,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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