Move mending code to add_experience function

This commit is contained in:
Elias Fleckenstein 2021-02-12 09:20:32 +01:00
parent 846b1d273d
commit 778ddd555f

View File

@ -238,6 +238,73 @@ function mcl_experience.add_experience(player, experience)
local name = player:get_player_name()
local temp_pool = pool[name]
local inv = player:get_inventory()
local candidates = {
{list = "main", index = player:get_wield_index()},
{list = "armor", index = 2},
{list = "armor", index = 3},
{list = "armor", index = 4},
{list = "armor", index = 5},
}
local final_candidates = {}
for _, can in ipairs(candidates) do
local stack = inv:get_stack(can.list, can.index)
local wear = stack:get_wear()
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
can.stack = stack
can.wear = wear
table.insert(final_candidates, can)
end
end
if #final_candidates > 0 then
local can = final_candidates[math.random(#final_candidates)]
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
local uses
local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses")
if armor_uses > 0 then
uses = armor_uses
if unbreaking_level > 0 then
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
end
else
local def = stack:get_definition()
if def then
local fixed_uses = def._mcl_uses
if fixed_uses then
uses = fixed_uses
if unbreaking_level > 0 then
uses = uses * (unbreaking_level + 1)
end
end
end
if not uses then
local toolcaps = stack:get_tool_capabilities()
local groupcaps = toolcaps.groupcaps
for _, v in pairs(groupcaps) do
uses = v.uses
break
end
end
end
uses = uses or 0
local multiplier = 2 * 65535 / uses
local repair = experience * multiplier
local new_wear = wear - repair
if new_wear < 0 then
experience = math.floor(-new_wear / multiplier + 0.5)
new_wear = 0
else
experience = 0
end
stack:set_wear(math.floor(new_wear))
inv:set_stack(list, index, stack)
if can.list == "armor" then
local armor_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
armor_inv:set_stack(list, index, stack)
end
end
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
@ -333,78 +400,7 @@ local function xp_step(self, dtime)
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
self.object:add_velocity(vector.add(acceleration,player_velocity))
elseif distance < 0.8 then
local xp = self._xp
local inv = collector:get_inventory()
local candidates = {
{list = "main", index = collector:get_wield_index()},
{list = "armor", index = 2},
{list = "armor", index = 3},
{list = "armor", index = 4},
{list = "armor", index = 5},
}
local final_candidates = {}
for _, can in ipairs(candidates) do
local stack = inv:get_stack(can.list, can.index)
local wear = stack:get_wear()
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
can.stack = stack
can.wear = wear
table.insert(final_candidates, can)
end
end
if #final_candidates > 0 then
local can = final_candidates[math.random(#final_candidates)]
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
local uses
local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses")
if armor_uses > 0 then
uses = armor_uses
if unbreaking_level > 0 then
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
end
else
local def = stack:get_definition()
if def then
local fixed_uses = def._mcl_uses
if fixed_uses then
uses = fixed_uses
if unbreaking_level > 0 then
uses = uses * (unbreaking_level + 1)
end
end
end
if not uses then
local toolcaps = stack:get_tool_capabilities()
local groupcaps = toolcaps.groupcaps
for _, v in pairs(groupcaps) do
uses = v.uses
break
end
end
end
uses = uses or 0
local multiplier = 2 * 65535 / uses
local repair = xp * multiplier
local new_wear = wear - repair
if new_wear < 0 then
xp = math.floor(-new_wear / multiplier + 0.5)
new_wear = 0
else
xp = 0
end
stack:set_wear(math.floor(new_wear))
inv:set_stack(list, index, stack)
if can.list == "armor" then
local armor_inv = minetest.get_inventory({type = "detached", name = collector:get_player_name() .. "_armor"})
armor_inv:set_stack(list, index, stack)
end
end
if xp > 0 then
mcl_experience.add_experience(collector, xp)
else
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
end
mcl_experience.add_experience(collector, self._xp)
self.object:remove()
end
return