Adds fire and lava collision to boats
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@ -24,6 +24,10 @@ local function is_ice(pos)
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return is_group(pos, "ice")
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end
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local function is_fire(pos)
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return is_group(pos, "set_on_fire")
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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@ -216,6 +220,13 @@ function boat.on_step(self, dtime, moveresult)
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on_water = false
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if not in_water and is_ice(waterp) then
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on_ice = true
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elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
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if self.object:get_hp() <= 0 then
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boat.on_death(self, nil)
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self.object:remove()
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return
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end
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self.object:set_hp(self.object:get_hp()-1)
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else
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v_slowdown = 0.04
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v_factor = 0.5
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