Make compasses point upwards when dropped as an item
This commit is contained in:
parent
cb2bc52cbb
commit
75d9450002
|
@ -406,6 +406,14 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
local stack = ItemStack(itemstring)
|
||||
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
|
||||
stack:set_name("mcl_compass:16")
|
||||
itemstring = stack:to_string()
|
||||
self.itemstring = itemstring
|
||||
end
|
||||
if minetest.get_item_group(stack:get_name(), "clock") > 0 then
|
||||
self.is_clock = true
|
||||
end
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
|
@ -428,7 +436,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
description = def.description
|
||||
glow = def.light_source
|
||||
end
|
||||
self.is_clock = minetest.get_item_group(itemname, "clock") > 0
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local wield_scale = (def and def.wield_scale and def.wield_scale.x) or 1
|
||||
local c = s
|
||||
|
|
Loading…
Reference in New Issue
Block a user