remix mcl_buckets API to be more self documented
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mods/ITEMS/mcl_buckets/API.md
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21
mods/ITEMS/mcl_buckets/API.md
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# mcl_buckets
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Add an API to register buckets to mcl
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## mcl_buckets.register_liquid(def)
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Register a new liquid
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Accept folowing params:
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* source_place = a string or function.
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* string: name of the node to place
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* function(pos): will returns name of the node to place with pos being the placement position
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* source_take = table of liquid source node names to take
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* itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
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* inventory_image = texture of the new bucket item (ignored if itemname == nil)
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* name = user-visible bucket description
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* longdesc = long explanatory description (for help)
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* usagehelp = short usage explanation (for help)
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* tt_help = very short tooltip help
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* extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil.
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* groups = optional list of item groups
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This function can be called from any mod (which depends on this one)
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@ -45,43 +45,27 @@ local place_liquid = function(pos, itemstring)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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-- Register a new liquid
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-- source_place = a string or function.
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-- * string: name of the node to place
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-- * function(pos): will returns name of the node to place with pos being the placement position
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-- source_take = table of liquid source node names to take
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-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = user-visible bucket description
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-- longdesc = long explanatory description (for help)
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-- usagehelp = short usage explanation (for help)
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-- tt_help = very short tooltip help
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-- extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid.
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-- placer is object/player who is placing the liquid, can be nil
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-- groups = optional list of item groups
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--
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-- This function can be called from any mod (which depends on this one)
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function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, tt_help, extra_check, groups)
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for i=1, #source_take do
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mcl_buckets.liquids[source_take[i]] = {
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source_place = source_place,
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source_take = source_take[i],
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itemname = itemname,
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function mcl_buckets.register_liquid(def)
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for i=1, #def.source_take do
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mcl_buckets.liquids[def.source_take[i]] = {
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source_place = def.source_place,
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source_take = def.source_take[i],
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itemname = def.itemname,
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}
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if type(source_place) == "string" then
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mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
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if type(def.source_place) == "string" then
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[def.source_take[i]]
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end
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end
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_tt_help = tt_help,
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inventory_image = inventory_image,
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if def.itemname ~= nil then
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minetest.register_craftitem(def.itemname, {
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description = def.name,
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_doc_items_longdesc = def.longdesc,
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_doc_items_usagehelp = def.usagehelp,
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_tt_help = def.tt_help,
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inventory_image = def.inventory_image,
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stack_max = 16,
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groups = groups,
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groups = def.groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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@ -99,10 +83,10 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
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end
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local node_place
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if type(source_place) == "function" then
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node_place = source_place(place_pos)
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if type(def.source_place) == "function" then
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node_place = def.source_place(place_pos)
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else
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node_place = source_place
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node_place = def.source_place
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end
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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@ -165,15 +149,15 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
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local iname = stack:get_name()
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to
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if extra_check and extra_check(droppos, nil) == false then
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if def.extra_check and def.extra_check(droppos, nil) == false then
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-- Fail placement of liquid
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elseif buildable then
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-- buildable; replace the node
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local node_place
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if type(source_place) == "function" then
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node_place = source_place(droppos)
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if type(def.source_place) == "function" then
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node_place = def.source_place(droppos)
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else
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node_place = source_place
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node_place = def.source_place
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end
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place_liquid(droppos, node_place)
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stack:set_name("mcl_buckets:bucket_empty")
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@ -294,8 +278,8 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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if mod_mcl_core then
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-- Lava bucket
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mcl_buckets.register_liquid(
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function(pos)
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mcl_buckets.register_liquid({
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source_place = function(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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@ -303,26 +287,26 @@ if mod_mcl_core then
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return "mcl_core:lava_source"
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end
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end,
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{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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"mcl_buckets:bucket_lava",
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"bucket_lava.png",
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S("Lava Bucket"),
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S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
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S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
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S("Places a lava source")
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)
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source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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itemname = "mcl_buckets:bucket_lava",
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inventory_image = "bucket_lava.png",
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name = S("Lava Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
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usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
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tt_help = S("Places a lava source")
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})
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-- Water bucket
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mcl_buckets.register_liquid(
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"mcl_core:water_source",
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{"mcl_core:water_source"},
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"mcl_buckets:bucket_water",
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"bucket_water.png",
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S("Water Bucket"),
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S("A bucket can be used to collect and release liquids. This one is filled with water."),
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S("Place it to empty the bucket and create a water source."),
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S("Places a water source"),
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function(pos, placer)
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mcl_buckets.register_liquid({
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source_place = "mcl_core:water_source",
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source_take = {"mcl_core:water_source"},
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itemname = "mcl_buckets:bucket_water",
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inventory_image = "bucket_water.png",
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name = S("Water Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
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usagehelp = S("Place it to empty the bucket and create a water source."),
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tt_help = S("Places a water source"),
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extra_check = function(pos, placer)
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-- Check protection
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local placer_name = ""
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if placer ~= nil then
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@ -350,22 +334,22 @@ if mod_mcl_core then
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end
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end
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end,
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{ water_bucket = 1 }
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)
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groups = { water_bucket = 1 },
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})
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end
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if mod_mclx_core then
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-- River water bucket
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mcl_buckets.register_liquid(
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"mclx_core:river_water_source",
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{"mclx_core:river_water_source"},
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"mcl_buckets:bucket_river_water",
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"bucket_river_water.png",
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S("River Water Bucket"),
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S("A bucket can be used to collect and release liquids. This one is filled with river water."),
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S("Place it to empty the bucket and create a river water source."),
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S("Places a river water source"),
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function(pos, placer)
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mcl_buckets.register_liquid({
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source_place = "mclx_core:river_water_source",
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source_take = {"mclx_core:river_water_source"},
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itemname = "mcl_buckets:bucket_river_water",
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inventory_image = "bucket_river_water.png",
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name = S("River Water Bucket"),
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longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
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usagehelp = S("Place it to empty the bucket and create a river water source."),
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tt_help = S("Places a river water source"),
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extra_check = function(pos, placer)
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-- Check protection
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local placer_name = ""
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if placer ~= nil then
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end
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end
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end,
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{ water_bucket = 1 }
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)
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groups = { water_bucket = 1 },
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})
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end
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minetest.register_craft({
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