beacon related achievements
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@ -272,6 +272,19 @@ awards.register_achievement("mcl:enchanter", {
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icon = "mcl_enchanting_book_enchanted.png",
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icon = "mcl_enchanting_book_enchanted.png",
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})
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})
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--Triggered in mcl_beacons
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awards.register_achievement("mcl:beacon", {
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title = S("Bring Home the Beacon"),
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description = S("Use a beacon."),
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icon = "beacon_side_3.png",
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})
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awards.register_achievement("mcl:maxed_beacon", {
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title = S("Beaconator"),
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description = S("Use a fully powered beacon."),
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icon = "beacon_side_4.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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if non_pc_achievements then
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if non_pc_achievements then
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@ -47,3 +47,7 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Benutz
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Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
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Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
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Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
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Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
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Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
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Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
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Bring Home the Beacon=Den Nachbarn heimleuchten
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Use a beacon.=Benutzen Sie ein Leuchtfeuer.
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Beaconator=Leuchtturmwärter
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Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
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@ -75,3 +75,7 @@ Local Brewery=
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Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=
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Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=
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Enchanter=
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Enchanter=
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Enchant an item using an Enchantment Table.=
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Enchant an item using an Enchantment Table.=
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Bring Home the Beacon=
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Use a beacon.=
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Beaconator=
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Use a fully powered beacon.=
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@ -63,24 +63,21 @@ local function beacon_blockcheck(pos)
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end
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end
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end
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end
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local function effect_player(effect,pos,power_level, effect_level)
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local function effect_player(effect,pos,power_level, effect_level,player)
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local all_objects = minetest.get_objects_inside_radius(pos, ((power_level+1)*10))
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local distance = vector.distance(player:get_pos(), pos)
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for _,obj in ipairs(all_objects) do
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if distance > (power_level+1)*10 then return end
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if obj:is_player() then
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if effect == "swiftness" then
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if effect == "swiftness" then
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mcl_potions.swiftness_func(player,effect_level,16)
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mcl_potions.swiftness_func(obj,effect_level,16)
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elseif effect == "leaping" then
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elseif effect == "leaping" then
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mcl_potions.leaping_func(player, effect_level, 16)
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mcl_potions.leaping_func(obj, effect_level, 16)
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elseif effect == "strenght" then
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elseif effect == "strenght" then
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mcl_potions.strength_func(player, effect_level, 16)
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mcl_potions.strength_func(obj, effect_level, 16)
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elseif effect == "regeneration" then
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elseif effect == "regeneration" then
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mcl_potions.regeneration_func(player, effect_level, 16)
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mcl_potions.regeneration_func(obj, effect_level, 16)
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end
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end
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end
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end
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end
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end
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local function globalstep_function(pos)
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local function globalstep_function(pos,player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local power_level = beacon_blockcheck(pos)
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local power_level = beacon_blockcheck(pos)
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local effect_string = meta:get_string("effect")
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local effect_string = meta:get_string("effect")
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@ -97,7 +94,7 @@ local function globalstep_function(pos)
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end
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end
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end
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end
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if obstructed then return end
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if obstructed then return end
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"))
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player)
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end
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end
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end
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end
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@ -181,9 +178,13 @@ minetest.register_node("mcl_beacons:beacon", {
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successful = true
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successful = true
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end
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end
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if successful then
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if successful then
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if power_level == 4 then
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awards.unlock(sender:get_player_name(),"mcl:maxed_beacon")
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end
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awards.unlock(sender:get_player_name(),"mcl:beacon")
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input:take_item()
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input:take_item()
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inv:set_stack("input",1,input)
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inv:set_stack("input",1,input)
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globalstep_function(pos)--call it once outside the globalstep so the player gets the effect right after selecting it
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globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
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end
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end
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end
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end
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end,
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end,
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@ -214,7 +215,7 @@ minetest.register_globalstep(function(dtime)
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local player_pos = player.get_pos(player)
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local player_pos = player.get_pos(player)
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local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon")
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local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon")
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for _, pos in ipairs(pos_list) do
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for _, pos in ipairs(pos_list) do
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globalstep_function(pos)
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globalstep_function(pos,player)
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end
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end
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end
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end
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timer = 0
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timer = 0
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@ -1,2 +1,2 @@
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author=chmodsayshello
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author=chmodsayshello
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depends=mcl_formspec, mcl_init, mcl_wip, mesecons_mvps, mcl_core, mcl_sounds
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depends=mcl_formspec, mcl_init, mcl_wip, mesecons_mvps, mcl_core, mcl_sounds, awards, mcl_achievements
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