Use particlespawners instead of single particles
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dafe860e56
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7489010152
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@ -34,20 +34,29 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
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for i = 1, 100 do
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minetest.add_particle({
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pos = vector.offset(ppos, 0, math.random(-10, 10) / 10, 0),
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velocity = vector.new(math.random(-15, 15) / 10, math.random(0, 15) / 10, math.random(-15, 15) / 10),
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acceleration = vector.new(0, -math.random(1, 10) / 10, 0),
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expirationtime = math.random(1, 3),
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size = math.random(1, 2),
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "mcl_particles_totem" .. math.random(1, 4) .. ".png^[colorize:#" .. particle_colors[math.random(#particle_colors)],
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glow = 10,
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})
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for i = 1, 4 do
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for c = 1, #particle_colors do
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minetest.add_particlespawner({
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amount = math.round(100/(4 * #particle_colors)),
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time = 1,
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minpos = vector.offset(ppos, 0, -1, 0),
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maxpos = vector.offset(ppos, 0, 1, 0),
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minvel = vector.new(-1.5, 0, -1.5),
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maxvel = vector.new(1.5, 1.5, 1.5),
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minacc = vector.new(0, -0.1, 0),
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maxacc = vector.new(0, -1, 0),
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minexptime = 1,
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maxexptime = 3,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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vertical = false,
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texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c],
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glow = 10,
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})
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end
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end
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-- Big totem overlay
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