[heads] heads may now be placed on ceilings, upside down
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@ -122,18 +122,20 @@ function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
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if wdir ~= 0 and wdir ~= 1 then
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if wdir ~= 0 and wdir ~= 1 then
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placestack:set_name(itemstring .."_wall")
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placestack:set_name(itemstring .."_wall")
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itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
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-- place floor head node (floor and ceiling)
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-- place floor head node (floor and ceiling)
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else
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else
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local fdir = minetest.dir_to_facedir(dir)
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local fdir = minetest.dir_to_facedir(dir)
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-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
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-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
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local yaw = math.pi*2 - placer:get_look_horizontal()
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local yaw = placer:get_look_horizontal()
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yaw = wdir == 1 and math.pi*2 - yaw or yaw
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local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
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local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
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placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
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placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
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-- determine the head node face direction based on rotation level
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-- determine the head node face direction based on rotation level
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fdir = math.floor(rotation_level / 4)
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fdir = math.floor(rotation_level / 4) + (wdir == 1 and 0 or 20)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
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end
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end
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