Move bed messages to HUD; Fix #1000
This commit is contained in:
parent
fdfcf9ca70
commit
745b7063a5
|
@ -6,6 +6,8 @@ local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
|
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
|
||||||
local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
|
local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
|
||||||
|
local huds = {}
|
||||||
|
local hud_hide_timeouts = {}
|
||||||
|
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
|
@ -75,16 +77,19 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
bed_pos2 = {x = bed_pos.x - dir.x, y = bed_pos.y, z = bed_pos.z - dir.z}
|
bed_pos2 = {x = bed_pos.x - dir.x, y = bed_pos.y, z = bed_pos.z - dir.z}
|
||||||
bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2}
|
bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2}
|
||||||
|
|
||||||
|
-- save respawn position when entering bed
|
||||||
|
if minetest.get_modpath("mcl_spawn") and mcl_spawn.set_spawn_pos(player, bed_pos, false) then
|
||||||
|
minetest.chat_send_player(name, S("New respawn position set!"))
|
||||||
|
end
|
||||||
|
|
||||||
-- No sleeping if too far away
|
-- No sleeping if too far away
|
||||||
if vector.distance(bed_pos, pos) > 2 and vector.distance(bed_pos2, pos) > 2 then
|
if vector.distance(bed_pos, pos) > 2 and vector.distance(bed_pos2, pos) > 2 then
|
||||||
minetest.chat_send_player(name, S("You can't sleep, the bed's too far away!"))
|
return false, S("You can't sleep, the bed's too far away!")
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, other_pos in pairs(mcl_beds.bed_pos) do
|
for _, other_pos in pairs(mcl_beds.bed_pos) do
|
||||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
return false, S("This bed is already occupied!")
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -93,8 +98,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
-- sometimes reports incorrect Y speed. A velocity threshold
|
-- sometimes reports incorrect Y speed. A velocity threshold
|
||||||
-- of 0.125 still seems good enough.
|
-- of 0.125 still seems good enough.
|
||||||
if vector.length(player:get_velocity() or player:get_player_velocity()) > 0.125 then
|
if vector.length(player:get_velocity() or player:get_player_velocity()) > 0.125 then
|
||||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
return false, S("You have to stop moving before going to bed!")
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- No sleeping if monsters nearby.
|
-- No sleeping if monsters nearby.
|
||||||
|
@ -109,9 +113,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
-- Approximation of monster detection range
|
-- Approximation of monster detection range
|
||||||
if def._cmi_is_mob and ((mobname ~= "mobs_mc:pigman" and def.type == "monster" and not monster_exceptions[mobname]) or (mobname == "mobs_mc:pigman" and ent.state == "attack")) then
|
if def._cmi_is_mob and ((mobname ~= "mobs_mc:pigman" and def.type == "monster" and not monster_exceptions[mobname]) or (mobname == "mobs_mc:pigman" and ent.state == "attack")) then
|
||||||
if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
|
if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
|
||||||
minetest.chat_send_player(name, S("You can't sleep now, monsters are nearby!"))
|
return false, S("You can't sleep now, monsters are nearby!")
|
||||||
end
|
end
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -154,32 +157,16 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
local def1 = minetest.registered_nodes[n1.name]
|
local def1 = minetest.registered_nodes[n1.name]
|
||||||
local def2 = minetest.registered_nodes[n2.name]
|
local def2 = minetest.registered_nodes[n2.name]
|
||||||
if def1.walkable or def2.walkable then
|
if def1.walkable or def2.walkable then
|
||||||
minetest.chat_send_player(name, S("You can't sleep, the bed is obstructed!"))
|
return false, S("You can't sleep, the bed is obstructed!")
|
||||||
return false
|
|
||||||
elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
|
elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
|
||||||
minetest.chat_send_player(name, S("It's too dangerous to sleep here!"))
|
return false, S("It's too dangerous to sleep here!")
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local spawn_changed = false
|
|
||||||
if minetest.get_modpath("mcl_spawn") then
|
|
||||||
-- save respawn position when entering bed
|
|
||||||
spawn_changed = mcl_spawn.set_spawn_pos(player, bed_pos, false)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check day of time and weather
|
-- Check day of time and weather
|
||||||
local tod = minetest.get_timeofday() * 24000
|
local tod = minetest.get_timeofday() * 24000
|
||||||
-- Values taken from Minecraft Wiki with offset of +6000
|
-- Values taken from Minecraft Wiki with offset of +6000
|
||||||
if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
|
if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
|
||||||
if spawn_changed then
|
return false, S("You can only sleep at night or during a thunderstorm.")
|
||||||
minetest.chat_send_player(name, S("New respawn position set! But you can only sleep at night or during a thunderstorm."))
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(name, S("You can only sleep at night or during a thunderstorm."))
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if spawn_changed then
|
|
||||||
minetest.chat_send_player(name, S("New respawn position set!"))
|
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_beds.player[name] = 1
|
mcl_beds.player[name] = 1
|
||||||
|
@ -329,13 +316,18 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
||||||
|
|
||||||
-- move to bed
|
-- move to bed
|
||||||
if not mcl_beds.player[name] then
|
if not mcl_beds.player[name] then
|
||||||
|
local success, message
|
||||||
if is_top then
|
if is_top then
|
||||||
lay_down(player, ppos, pos)
|
success, message = lay_down(player, ppos, pos)
|
||||||
else
|
else
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
local other = vector.add(pos, dir)
|
local other = vector.add(pos, dir)
|
||||||
lay_down(player, ppos, other)
|
success, message = lay_down(player, ppos, other)
|
||||||
|
end
|
||||||
|
if message then
|
||||||
|
player:hud_change(huds[name], "text", message)
|
||||||
|
hud_hide_timeouts[name] = 3
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
|
@ -362,6 +354,17 @@ minetest.register_on_joinplayer(function(player)
|
||||||
-- Make player awake on joining server
|
-- Make player awake on joining server
|
||||||
meta:set_string("mcl_beds:sleeping", "false")
|
meta:set_string("mcl_beds:sleeping", "false")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
huds[player:get_player_name()] = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
position = {x=0.5, y=1},
|
||||||
|
offset = {x = 0, y = -210},
|
||||||
|
alignment = {x=0, y=0},
|
||||||
|
number = 0xFFFFFF ,
|
||||||
|
text = "",
|
||||||
|
z_index = 100,
|
||||||
|
})
|
||||||
|
|
||||||
playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
|
playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
|
||||||
playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
|
playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
|
@ -369,7 +372,8 @@ end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
lay_down(player, nil, nil, false, true)
|
huds[name] = nil
|
||||||
|
|
||||||
local players = minetest.get_connected_players()
|
local players = minetest.get_connected_players()
|
||||||
for n, player in ipairs(players) do
|
for n, player in ipairs(players) do
|
||||||
if player:get_player_name() == name then
|
if player:get_player_name() == name then
|
||||||
|
@ -408,3 +412,19 @@ minetest.register_on_player_hpchange(function(player, hp_change)
|
||||||
mcl_beds.kick_player(player)
|
mcl_beds.kick_player(player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
local new_timeouts = {}
|
||||||
|
for name, timeout in pairs(hud_hide_timeouts) do
|
||||||
|
timeout = timeout - dtime
|
||||||
|
if timeout <= 0 then
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if player then
|
||||||
|
player:hud_change(huds[name], "text", "")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
new_timeouts[name] = timeout
|
||||||
|
end
|
||||||
|
end
|
||||||
|
hud_hide_timeouts = new_timeouts
|
||||||
|
end)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user