Dungeons generate less aggressively now
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@ -191,9 +191,12 @@ minetest.register_on_generated(function(minp, maxp)
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local chestSlotCounter = 1
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for tx = x, maxx do
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for tz = z, maxz do
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for ty = y, maxy do
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local p_pos = area:index(tx, ty, tz)
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-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
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local name = minetest.get_name_from_content_id(data[p_pos])
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if minetest.registered_nodes[name].is_ground_content then
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-- Floor
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if ty == y then
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if math.random(1,4) == 1 then
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@ -229,6 +232,8 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end
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end
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end
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end
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end
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end
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