Add setting to disable mob spawning
This commit is contained in:
parent
b9686c2d9f
commit
70ea7d71ad
|
@ -54,6 +54,7 @@ end
|
||||||
-- Load settings
|
-- Load settings
|
||||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||||
local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
|
local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
|
||||||
|
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true)
|
||||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||||
local creative = minetest.settings:get_bool("creative_mode")
|
local creative = minetest.settings:get_bool("creative_mode")
|
||||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||||
|
@ -2860,8 +2861,12 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||||
catch_up = false,
|
catch_up = false,
|
||||||
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
-- Can mobs spawn at all?
|
||||||
|
if not mobs_spawn then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- is mob actually registered?
|
-- Is mob actually registered?
|
||||||
if not mobs.spawning_mobs[name]
|
if not mobs.spawning_mobs[name]
|
||||||
or not minetest.registered_entities[name] then
|
or not minetest.registered_entities[name] then
|
||||||
--print ("--- mob doesn't exist", name)
|
--print ("--- mob doesn't exist", name)
|
||||||
|
|
|
@ -33,8 +33,13 @@ mcl_showDeathMessages (Show death messages) bool true
|
||||||
# If enabled, the weather will change naturally over time.
|
# If enabled, the weather will change naturally over time.
|
||||||
mcl_doWeatherCycle (Change weather) bool true
|
mcl_doWeatherCycle (Change weather) bool true
|
||||||
|
|
||||||
|
# If enabled, mobs will spawn naturally. This does not affect
|
||||||
|
# affect mob spawners.
|
||||||
|
# This setting is only read at startup.
|
||||||
|
mobs_spawn (Spawn mobs naturally) bool true
|
||||||
|
|
||||||
# If enabled, only peaceful mobs will appear naturally. This does not
|
# If enabled, only peaceful mobs will appear naturally. This does not
|
||||||
# affect monster spawners.
|
# affect mob spawners.
|
||||||
# This setting is only read at startup.
|
# This setting is only read at startup.
|
||||||
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user