Fix bad tool definition of flint and steel
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@ -5,24 +5,17 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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liquids_pointable = false,
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liquids_pointable = false,
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stack_max = 1,
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stack_max = 1,
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groups = { tool = 1 },
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groups = { tool = 1 },
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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flamable = {uses=65, maxlevel=1},
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}
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},
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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tnt.ignite(pointed_thing.under)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(66000/65) -- 65 uses
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itemstack:add_wear(65535/65) -- 65 uses
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end
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end
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else
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else
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(66000/65) -- 65 uses
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itemstack:add_wear(65535/65) -- 65 uses
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end
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end
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end
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end
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end
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end
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