Fix dogshooter animation when moving back
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@ -3137,7 +3137,7 @@ local do_states = function(self, dtime)
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--stay away from player so as to shoot them
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--stay away from player so as to shoot them
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if dist < 9 and self.shooter_avoid_enemy then
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if dist < 9 and self.shooter_avoid_enemy then
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set_animation(self, "walk")
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set_animation(self, "shoot")
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stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
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stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
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end
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end
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