Make catching XP orbs easier

This commit is contained in:
kay27 2021-01-05 06:37:06 +04:00 committed by Elias Fleckenstein
parent 4d54766590
commit 6fcf1cf09f

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@ -331,8 +331,8 @@ local function xp_step(self, dtime)
velocity = vector.multiply(direction,multiplier)
goal = velocity
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
self.object:add_velocity(vector.add(acceleration,player_velocity or vector.new(0, 0, 0)))
elseif distance < 0.4 then
self.object:add_velocity(vector.add(acceleration,player_velocity))
elseif distance < 0.8 then
local xp = self._xp
local inv = collector:get_inventory()
local candidates = {