fix passive mobs twisting their heads unnaturally
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@ -4102,9 +4102,9 @@ local mob_step = function(self, dtime)
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
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if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack") then
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if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
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final_rotation = vector.multiply(oldr, 0.9)
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final_rotation = vector.multiply(oldr, 0.9)
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elseif self.attack and self.state == "attack" then
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elseif self.attack and self.state == "attack" and not self.runaway then
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if self.head_yaw == "y" then
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if self.head_yaw == "y" then
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final_rotation = vector.new(mob_pitch, mob_yaw, 0)
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final_rotation = vector.new(mob_pitch, mob_yaw, 0)
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elseif self.head_yaw == "z" then
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elseif self.head_yaw == "z" then
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