don't damage falling mobs landing on air or ignore
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@ -3278,11 +3278,10 @@ local falling = function(self, pos)
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-- fall damage onto solid ground
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if self.fall_damage == 1
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and self.object:get_velocity().y == 0 then
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local n = node_ok(vector.offset(pos,0,-1,0)).name
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local d = (self.old_y or 0) - self.object:get_pos().y
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if d > 5 then
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if d > 5 and n ~= "air" and n ~= "ignore" then
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local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent")
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local damage = d - 5
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if add ~= 0 then
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