Add fireball death messages
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@ -43,6 +43,14 @@ local msgs = {
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["mob_kill"] = {
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"%s was killed by a mob.",
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},
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["blaze_fireball"] = {
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"%s was burned to death by a blaze's fireball.",
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"%s was killed by a fireball from a blaze.",
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},
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["ghast_fireball"] = {
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"A ghast scared %s to death.",
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"%s has been fireballed by a ghast.",
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},
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["falling_anvil"] = {
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"%s was smashed by a falling anvil!",
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},
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@ -197,6 +205,11 @@ minetest.register_on_dieplayer(function(player)
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-- Arrow
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elseif last_punches[name].hittertype == "arrow" then
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msg = dmsg("arrow", name)
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-- Fireball
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elseif last_punches[name].hittertype == "blaze_fireball" then
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msg = dmsg("blaze_fireball", name)
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elseif last_punches[name].hittertype == "ghast_fireball" then
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msg = dmsg("ghast_fireball", name)
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end
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-- Other reason
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else
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@ -233,6 +246,12 @@ minetest.register_on_punchplayer(function(player, hitter)
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if hitter:get_luaentity()._shooter then
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shooter = hitter:get_luaentity()._shooter
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end
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-- Blaze fireball
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elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then
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hittertype = "blaze_fireball"
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-- Ghast fireball
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elseif hitter:get_luaentity().name == "mobs_monster:fireball" then
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hittertype = "ghast_fireball"
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else
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return
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end
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