Cleanup potion functions - check for player effects at login to ensure no holdovers exist
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@ -276,6 +276,8 @@ function mcl_potions._reset_player_effects(player)
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if is_invisible[player] then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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else --ensure player isn't invisible if he shouldn't be
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mcl_potions.make_invisible(player, false)
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end
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if is_poisoned[player] then
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@ -301,16 +303,22 @@ function mcl_potions._reset_player_effects(player)
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if is_leaping[player] then
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is_leaping[player] = nil
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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else -- ensure no effects are stuck from previous potions
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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end
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if is_swift[player] then
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is_swift[player] = nil
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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else -- ensure no effects are stuck from previous potions
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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end
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if is_cat[player] then
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player:override_day_night_ratio(nil)
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is_cat[player] = nil
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else -- ensure no effects are stuck from previous potions
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player:override_day_night_ratio(nil)
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end
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if is_fire_proof[player] then
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@ -321,6 +329,10 @@ end
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minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
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minetest.register_on_dieplayer( function(player) mcl_potions._reset_player_effects(player) end)
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-- TODO It's not MC-like to remove all potion effects when a player leaves or returns, but...it keeps
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-- the server from crashing when it loops for a player that isn't online and by resetting on join, it
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-- avoids effects present that shouldn't be
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minetest.register_on_joinplayer( function(player) mcl_potions._reset_player_effects(player) end)
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function mcl_potions.is_obj_hit(self, pos)
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@ -350,6 +362,7 @@ function mcl_potions.make_invisible(player, toggle)
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local entity = player:get_luaentity()
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if toggle then -- hide player
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if player:is_player() then
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is_invisible[player].old_size = player:get_properties().visual_size
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elseif entity then
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@ -357,11 +370,15 @@ function mcl_potions.make_invisible(player, toggle)
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else -- if not a player or entity, do nothing
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return
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end
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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else -- show player
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elseif is_invisible[player] then -- show player
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player:set_properties({visual_size = is_invisible[player].old_size})
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player:set_nametag_attributes({color = {a = 255}})
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end
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end
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