Cleanup potion functions - check for player effects at login to ensure no holdovers exist

This commit is contained in:
Brandon 2020-07-26 17:42:38 -04:00
parent 37c05cb840
commit 6eb810339b

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@ -276,6 +276,8 @@ function mcl_potions._reset_player_effects(player)
if is_invisible[player] then
mcl_potions.make_invisible(player, false)
is_invisible[player] = nil
else --ensure player isn't invisible if he shouldn't be
mcl_potions.make_invisible(player, false)
end
if is_poisoned[player] then
@ -301,16 +303,22 @@ function mcl_potions._reset_player_effects(player)
if is_leaping[player] then
is_leaping[player] = nil
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
else -- ensure no effects are stuck from previous potions
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
end
if is_swift[player] then
is_swift[player] = nil
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
else -- ensure no effects are stuck from previous potions
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
end
if is_cat[player] then
player:override_day_night_ratio(nil)
is_cat[player] = nil
else -- ensure no effects are stuck from previous potions
player:override_day_night_ratio(nil)
end
if is_fire_proof[player] then
@ -321,6 +329,10 @@ end
minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
minetest.register_on_dieplayer( function(player) mcl_potions._reset_player_effects(player) end)
-- TODO It's not MC-like to remove all potion effects when a player leaves or returns, but...it keeps
-- the server from crashing when it loops for a player that isn't online and by resetting on join, it
-- avoids effects present that shouldn't be
minetest.register_on_joinplayer( function(player) mcl_potions._reset_player_effects(player) end)
function mcl_potions.is_obj_hit(self, pos)
@ -350,6 +362,7 @@ function mcl_potions.make_invisible(player, toggle)
local entity = player:get_luaentity()
if toggle then -- hide player
if player:is_player() then
is_invisible[player].old_size = player:get_properties().visual_size
elseif entity then
@ -357,11 +370,15 @@ function mcl_potions.make_invisible(player, toggle)
else -- if not a player or entity, do nothing
return
end
player:set_properties({visual_size = {x = 0, y = 0}})
player:set_nametag_attributes({color = {a = 0}})
else -- show player
elseif is_invisible[player] then -- show player
player:set_properties({visual_size = is_invisible[player].old_size})
player:set_nametag_attributes({color = {a = 255}})
end
end