Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail. Used by mcl_itemframes when reloading a map placed into an itemframe.
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@ -22,6 +22,9 @@ local map_textures_path = worldpath .. "/mcl_maps/"
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minetest.mkdir(map_textures_path)
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minetest.mkdir(map_textures_path)
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-- overwrite the builtin tga_encoder
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dofile(modpath .. "/tga_encoder_init.lua")
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local function load_json_file(name)
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local function load_json_file(name)
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local data = minetest.parse_json(file:read())
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local data = minetest.parse_json(file:read())
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@ -62,7 +65,7 @@ function mcl_maps.create_map(pos)
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local emin, emax = vm:read_from_map(minp, maxp)
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local emin, emax = vm:read_from_map(minp, maxp)
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local data = vm:get_data()
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local data = vm:get_data()
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local param2data = vm:get_param2_data()
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local param2data = vm:get_param2_data()
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
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local pixels = {}
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local pixels = {}
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local last_heightmap
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local last_heightmap
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for x = 1, 128 do
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for x = 1, 128 do
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@ -94,7 +97,7 @@ function mcl_maps.create_map(pos)
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end
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end
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if def.palette then
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if def.palette then
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local palette = palettes[texture]
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local palette = palettes[texture]
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color = palette and {palette = palette}
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color = palette and { palette = palette }
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else
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else
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color = texture_colors[texture]
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color = texture_colors[texture]
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end
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end
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@ -129,7 +132,7 @@ function mcl_maps.create_map(pos)
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end
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end
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heightmap[z] = height or minp.y
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heightmap[z] = height or minp.y
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pixels[z] = pixels[z] or {}
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color or {0, 0, 0}
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pixels[z][x] = color or { 0, 0, 0 }
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end
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end
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last_heightmap = heightmap
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last_heightmap = heightmap
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end
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end
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@ -141,30 +144,43 @@ end
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function mcl_maps.load_map(id, callback)
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function mcl_maps.load_map(id, callback)
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if id == "" or creating_maps[id] then
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if id == "" or creating_maps[id] then
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return
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return false
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end
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end
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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local result = true
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if not loaded_maps[id] then
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if not loaded_maps[id] then
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if not minetest.features.dynamic_add_media_table then
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if not minetest.features.dynamic_add_media_table then
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-- minetest.dynamic_add_media() blocks in
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-- minetest.dynamic_add_media() blocks in
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-- Minetest 5.3 and 5.4 until media loads
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-- Minetest 5.3 and 5.4 until media loads
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loaded_maps[id] = true
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loaded_maps[id] = true
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dynamic_add_media(map_textures_path .. texture, function() end)
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result = dynamic_add_media(map_textures_path .. texture, function()
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if callback then callback(texture) end
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end)
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if callback then
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callback(texture)
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end
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else
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else
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-- minetest.dynamic_add_media() never blocks
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-- minetest.dynamic_add_media() never blocks
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-- in Minetest 5.5, callback runs after load
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-- in Minetest 5.5, callback runs after load
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dynamic_add_media(map_textures_path .. texture, function()
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result = dynamic_add_media(map_textures_path .. texture, function()
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loaded_maps[id] = true
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loaded_maps[id] = true
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if callback then callback(texture) end
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if callback then
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callback(texture)
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end
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end)
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end)
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end
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end
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end
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end
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if result == false then
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return false
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end
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if loaded_maps[id] then
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if loaded_maps[id] then
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if callback then callback(texture) end
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if callback then
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callback(texture)
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end
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return texture
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return texture
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end
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end
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end
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end
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@ -213,7 +229,7 @@ local filled_def = {
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_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
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_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 64,
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stack_max = 64,
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groups = {not_in_creative_inventory = 1, filled_map = 1, tool = 1},
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groups = { not_in_creative_inventory = 1, filled_map = 1, tool = 1 },
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}
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}
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minetest.register_craftitem("mcl_maps:filled_map", filled_def)
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minetest.register_craftitem("mcl_maps:filled_map", filled_def)
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@ -221,7 +237,7 @@ minetest.register_craftitem("mcl_maps:filled_map", filled_def)
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local filled_wield_def = table.copy(filled_def)
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local filled_wield_def = table.copy(filled_def)
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filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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filled_wield_def.visual_scale = 1
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filled_wield_def.visual_scale = 1
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filled_wield_def.wield_scale = {x = 1, y = 1, z = 1}
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filled_wield_def.wield_scale = { x = 1, y = 1, z = 1 }
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filled_wield_def.paramtype = "light"
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filled_wield_def.paramtype = "light"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.node_placement_prediction = ""
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@ -239,20 +255,20 @@ if mcl_skins_enabled then
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local female = table.copy(filled_wield_def)
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local female = table.copy(filled_wield_def)
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female._mcl_hand_id = skin.id
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female._mcl_hand_id = skin.id
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female.mesh = "mcl_meshhand_female.b3d"
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female.mesh = "mcl_meshhand_female.b3d"
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female.tiles = {skin.texture}
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female.tiles = { skin.texture }
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, female)
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, female)
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else
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else
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local male = table.copy(filled_wield_def)
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local male = table.copy(filled_wield_def)
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male._mcl_hand_id = skin.id
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male._mcl_hand_id = skin.id
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male.mesh = "mcl_meshhand.b3d"
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male.mesh = "mcl_meshhand.b3d"
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male.tiles = {skin.texture}
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male.tiles = { skin.texture }
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, male)
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, male)
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end
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end
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end
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end
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else
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else
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filled_wield_def._mcl_hand_id = "hand"
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filled_wield_def._mcl_hand_id = "hand"
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filled_wield_def.mesh = "mcl_meshhand.b3d"
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filled_wield_def.mesh = "mcl_meshhand.b3d"
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filled_wield_def.tiles = {"character.png"}
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filled_wield_def.tiles = { "character.png" }
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minetest.register_node("mcl_maps:filled_map_hand", filled_wield_def)
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minetest.register_node("mcl_maps:filled_map_hand", filled_wield_def)
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end
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end
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@ -286,7 +302,7 @@ minetest.register_craft({
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minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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type = "shapeless",
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output = "mcl_maps:filled_map 2",
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output = "mcl_maps:filled_map 2",
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recipe = {"group:filled_map", "mcl_maps:empty_map"},
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recipe = { "group:filled_map", "mcl_maps:empty_map" },
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})
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})
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local function on_craft(itemstack, player, old_craft_grid, craft_inv)
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local function on_craft(itemstack, player, old_craft_grid, craft_inv)
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@ -310,13 +326,13 @@ minetest.register_on_joinplayer(function(player)
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local map_def = {
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local map_def = {
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hud_elem_type = "image",
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hud_elem_type = "image",
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text = "blank.png",
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text = "blank.png",
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position = {x = 0.75, y = 0.8},
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position = { x = 0.75, y = 0.8 },
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alignment = {x = 0, y = -1},
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alignment = { x = 0, y = -1 },
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offset = {x = 0, y = 0},
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offset = { x = 0, y = 0 },
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scale = {x = 2, y = 2},
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scale = { x = 2, y = 2 },
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}
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}
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local marker_def = table.copy(map_def)
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local marker_def = table.copy(map_def)
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marker_def.alignment = {x = 0, y = 0}
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marker_def.alignment = { x = 0, y = 0 }
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huds[player] = {
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huds[player] = {
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map = player:hud_add(map_def),
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map = player:hud_add(map_def),
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marker = player:hud_add(marker_def),
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marker = player:hud_add(marker_def),
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@ -376,7 +392,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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player:hud_change(hud.marker, "text", marker)
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player:hud_change(hud.marker, "text", marker)
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player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2})
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player:hud_change(hud.marker, "offset", { x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2 })
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elseif maps[player] then
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elseif maps[player] then
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player:hud_change(hud.map, "text", "blank.png")
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player:hud_change(hud.map, "text", "blank.png")
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player:hud_change(hud.marker, "text", "blank.png")
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player:hud_change(hud.marker, "text", "blank.png")
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