Added a return code to load_maps

Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
This commit is contained in:
Michieal 2022-11-01 00:57:04 +00:00 committed by cora
parent 1f5b92f7bf
commit 6d1b1b3c74

View File

@ -22,6 +22,9 @@ local map_textures_path = worldpath .. "/mcl_maps/"
minetest.mkdir(map_textures_path) minetest.mkdir(map_textures_path)
-- overwrite the builtin tga_encoder
dofile(modpath .. "/tga_encoder_init.lua")
local function load_json_file(name) local function load_json_file(name)
local file = assert(io.open(modpath .. "/" .. name .. ".json", "r")) local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
local data = minetest.parse_json(file:read()) local data = minetest.parse_json(file:read())
@ -62,7 +65,7 @@ function mcl_maps.create_map(pos)
local emin, emax = vm:read_from_map(minp, maxp) local emin, emax = vm:read_from_map(minp, maxp)
local data = vm:get_data() local data = vm:get_data()
local param2data = vm:get_param2_data() local param2data = vm:get_param2_data()
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
local pixels = {} local pixels = {}
local last_heightmap local last_heightmap
for x = 1, 128 do for x = 1, 128 do
@ -94,7 +97,7 @@ function mcl_maps.create_map(pos)
end end
if def.palette then if def.palette then
local palette = palettes[texture] local palette = palettes[texture]
color = palette and {palette = palette} color = palette and { palette = palette }
else else
color = texture_colors[texture] color = texture_colors[texture]
end end
@ -129,7 +132,7 @@ function mcl_maps.create_map(pos)
end end
heightmap[z] = height or minp.y heightmap[z] = height or minp.y
pixels[z] = pixels[z] or {} pixels[z] = pixels[z] or {}
pixels[z][x] = color or {0, 0, 0} pixels[z][x] = color or { 0, 0, 0 }
end end
last_heightmap = heightmap last_heightmap = heightmap
end end
@ -141,30 +144,43 @@ end
function mcl_maps.load_map(id, callback) function mcl_maps.load_map(id, callback)
if id == "" or creating_maps[id] then if id == "" or creating_maps[id] then
return return false
end end
local texture = "mcl_maps_map_texture_" .. id .. ".tga" local texture = "mcl_maps_map_texture_" .. id .. ".tga"
local result = true
if not loaded_maps[id] then if not loaded_maps[id] then
if not minetest.features.dynamic_add_media_table then if not minetest.features.dynamic_add_media_table then
-- minetest.dynamic_add_media() blocks in -- minetest.dynamic_add_media() blocks in
-- Minetest 5.3 and 5.4 until media loads -- Minetest 5.3 and 5.4 until media loads
loaded_maps[id] = true loaded_maps[id] = true
dynamic_add_media(map_textures_path .. texture, function() end) result = dynamic_add_media(map_textures_path .. texture, function()
if callback then callback(texture) end end)
if callback then
callback(texture)
end
else else
-- minetest.dynamic_add_media() never blocks -- minetest.dynamic_add_media() never blocks
-- in Minetest 5.5, callback runs after load -- in Minetest 5.5, callback runs after load
dynamic_add_media(map_textures_path .. texture, function() result = dynamic_add_media(map_textures_path .. texture, function()
loaded_maps[id] = true loaded_maps[id] = true
if callback then callback(texture) end if callback then
callback(texture)
end
end) end)
end end
end end
if result == false then
return false
end
if loaded_maps[id] then if loaded_maps[id] then
if callback then callback(texture) end if callback then
callback(texture)
end
return texture return texture
end end
end end
@ -213,7 +229,7 @@ local filled_def = {
_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."), _doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)", inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
stack_max = 64, stack_max = 64,
groups = {not_in_creative_inventory = 1, filled_map = 1, tool = 1}, groups = { not_in_creative_inventory = 1, filled_map = 1, tool = 1 },
} }
minetest.register_craftitem("mcl_maps:filled_map", filled_def) minetest.register_craftitem("mcl_maps:filled_map", filled_def)
@ -221,7 +237,7 @@ minetest.register_craftitem("mcl_maps:filled_map", filled_def)
local filled_wield_def = table.copy(filled_def) local filled_wield_def = table.copy(filled_def)
filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
filled_wield_def.visual_scale = 1 filled_wield_def.visual_scale = 1
filled_wield_def.wield_scale = {x = 1, y = 1, z = 1} filled_wield_def.wield_scale = { x = 1, y = 1, z = 1 }
filled_wield_def.paramtype = "light" filled_wield_def.paramtype = "light"
filled_wield_def.drawtype = "mesh" filled_wield_def.drawtype = "mesh"
filled_wield_def.node_placement_prediction = "" filled_wield_def.node_placement_prediction = ""
@ -239,20 +255,20 @@ if mcl_skins_enabled then
local female = table.copy(filled_wield_def) local female = table.copy(filled_wield_def)
female._mcl_hand_id = skin.id female._mcl_hand_id = skin.id
female.mesh = "mcl_meshhand_female.b3d" female.mesh = "mcl_meshhand_female.b3d"
female.tiles = {skin.texture} female.tiles = { skin.texture }
minetest.register_node("mcl_maps:filled_map_" .. skin.id, female) minetest.register_node("mcl_maps:filled_map_" .. skin.id, female)
else else
local male = table.copy(filled_wield_def) local male = table.copy(filled_wield_def)
male._mcl_hand_id = skin.id male._mcl_hand_id = skin.id
male.mesh = "mcl_meshhand.b3d" male.mesh = "mcl_meshhand.b3d"
male.tiles = {skin.texture} male.tiles = { skin.texture }
minetest.register_node("mcl_maps:filled_map_" .. skin.id, male) minetest.register_node("mcl_maps:filled_map_" .. skin.id, male)
end end
end end
else else
filled_wield_def._mcl_hand_id = "hand" filled_wield_def._mcl_hand_id = "hand"
filled_wield_def.mesh = "mcl_meshhand.b3d" filled_wield_def.mesh = "mcl_meshhand.b3d"
filled_wield_def.tiles = {"character.png"} filled_wield_def.tiles = { "character.png" }
minetest.register_node("mcl_maps:filled_map_hand", filled_wield_def) minetest.register_node("mcl_maps:filled_map_hand", filled_wield_def)
end end
@ -286,7 +302,7 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mcl_maps:filled_map 2", output = "mcl_maps:filled_map 2",
recipe = {"group:filled_map", "mcl_maps:empty_map"}, recipe = { "group:filled_map", "mcl_maps:empty_map" },
}) })
local function on_craft(itemstack, player, old_craft_grid, craft_inv) local function on_craft(itemstack, player, old_craft_grid, craft_inv)
@ -310,13 +326,13 @@ minetest.register_on_joinplayer(function(player)
local map_def = { local map_def = {
hud_elem_type = "image", hud_elem_type = "image",
text = "blank.png", text = "blank.png",
position = {x = 0.75, y = 0.8}, position = { x = 0.75, y = 0.8 },
alignment = {x = 0, y = -1}, alignment = { x = 0, y = -1 },
offset = {x = 0, y = 0}, offset = { x = 0, y = 0 },
scale = {x = 2, y = 2}, scale = { x = 2, y = 2 },
} }
local marker_def = table.copy(map_def) local marker_def = table.copy(map_def)
marker_def.alignment = {x = 0, y = 0} marker_def.alignment = { x = 0, y = 0 }
huds[player] = { huds[player] = {
map = player:hud_add(map_def), map = player:hud_add(map_def),
marker = player:hud_add(marker_def), marker = player:hud_add(marker_def),
@ -376,7 +392,7 @@ minetest.register_globalstep(function(dtime)
end end
player:hud_change(hud.marker, "text", marker) player:hud_change(hud.marker, "text", marker)
player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2}) player:hud_change(hud.marker, "offset", { x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2 })
elseif maps[player] then elseif maps[player] then
player:hud_change(hud.map, "text", "blank.png") player:hud_change(hud.map, "text", "blank.png")
player:hud_change(hud.marker, "text", "blank.png") player:hud_change(hud.marker, "text", "blank.png")