Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail. Used by mcl_itemframes when reloading a map placed into an itemframe.
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@ -22,6 +22,9 @@ local map_textures_path = worldpath .. "/mcl_maps/"
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minetest.mkdir(map_textures_path)
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minetest.mkdir(map_textures_path)
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-- overwrite the builtin tga_encoder
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dofile(modpath .. "/tga_encoder_init.lua")
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local function load_json_file(name)
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local function load_json_file(name)
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
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local data = minetest.parse_json(file:read())
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local data = minetest.parse_json(file:read())
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@ -141,30 +144,43 @@ end
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function mcl_maps.load_map(id, callback)
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function mcl_maps.load_map(id, callback)
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if id == "" or creating_maps[id] then
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if id == "" or creating_maps[id] then
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return
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return false
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end
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end
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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local result = true
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if not loaded_maps[id] then
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if not loaded_maps[id] then
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if not minetest.features.dynamic_add_media_table then
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if not minetest.features.dynamic_add_media_table then
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-- minetest.dynamic_add_media() blocks in
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-- minetest.dynamic_add_media() blocks in
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-- Minetest 5.3 and 5.4 until media loads
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-- Minetest 5.3 and 5.4 until media loads
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loaded_maps[id] = true
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loaded_maps[id] = true
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dynamic_add_media(map_textures_path .. texture, function() end)
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result = dynamic_add_media(map_textures_path .. texture, function()
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if callback then callback(texture) end
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end)
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if callback then
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callback(texture)
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end
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else
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else
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-- minetest.dynamic_add_media() never blocks
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-- minetest.dynamic_add_media() never blocks
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-- in Minetest 5.5, callback runs after load
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-- in Minetest 5.5, callback runs after load
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dynamic_add_media(map_textures_path .. texture, function()
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result = dynamic_add_media(map_textures_path .. texture, function()
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loaded_maps[id] = true
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loaded_maps[id] = true
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if callback then callback(texture) end
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if callback then
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callback(texture)
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end
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end)
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end)
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end
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end
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end
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end
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if result == false then
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return false
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end
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if loaded_maps[id] then
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if loaded_maps[id] then
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if callback then callback(texture) end
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if callback then
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callback(texture)
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end
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return texture
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return texture
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end
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end
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end
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end
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