Adjust enderman projectile behavior, add snowballs to avoidance
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@ -295,7 +295,8 @@ mobs:register_mob("mobs_mc:enderman", {
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-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
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-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
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-- Check for arrows and people nearby.
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-- Check for arrows and people nearby.
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local enderpos = self.object:get_pos()
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local enderpos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(enderpos, 4)
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enderpos.y = enderpos.y + 1.5
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local objs = minetest.get_objects_inside_radius(enderpos, 2)
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for n = 1, #objs do
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for n = 1, #objs do
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local obj = objs[n]
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local obj = objs[n]
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if obj then
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if obj then
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@ -307,7 +308,7 @@ mobs:register_mob("mobs_mc:enderman", {
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else
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else
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if lua then
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if lua then
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if lua.name == "mcl_bows:arrow_entity" then
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if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
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self:teleport(nil)
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self:teleport(nil)
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end
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end
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end
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end
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