Adjust enderman projectile behavior, add snowballs to avoidance

This commit is contained in:
jordan4ibanez 2021-04-06 22:22:05 -04:00
parent 7cecc71b91
commit 6c4c22e3b9

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@ -295,7 +295,8 @@ mobs:register_mob("mobs_mc:enderman", {
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE. -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
-- Check for arrows and people nearby. -- Check for arrows and people nearby.
local enderpos = self.object:get_pos() local enderpos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(enderpos, 4) enderpos.y = enderpos.y + 1.5
local objs = minetest.get_objects_inside_radius(enderpos, 2)
for n = 1, #objs do for n = 1, #objs do
local obj = objs[n] local obj = objs[n]
if obj then if obj then
@ -307,7 +308,7 @@ mobs:register_mob("mobs_mc:enderman", {
else else
local lua = obj:get_luaentity() local lua = obj:get_luaentity()
if lua then if lua then
if lua.name == "mcl_bows:arrow_entity" then if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
self:teleport(nil) self:teleport(nil)
end end
end end