Fix monster spawner bugs caused by rename
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@ -192,7 +192,7 @@ mesecon:register_mvps_stopper("mcl_anvils:anvil")
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mesecon:register_mvps_stopper("mcl_anvils:anvil_damage_1")
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mesecon:register_mvps_stopper("mcl_anvils:anvil_damage_2")
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mesecon:register_mvps_stopper("mcl_jukebox:jukebox")
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mesecon:register_mvps_stopper("mobs:spawner")
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mesecon:register_mvps_stopper("mcl_monster_spawners:spawner")
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mesecon:register_mvps_stopper("signs:sign_yard")
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mesecon:register_mvps_stopper("signs:sign_wall")
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mesecon:register_mvps_stopper("mesecons_commandblock:commandblock_off")
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@ -79,7 +79,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
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-- * Piston
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-- * Sticky piston
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if not def.buildable_to then
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mobs:spawner" and
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if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_monster_spawners:spawner" and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or def.groups.fence or def.groups.wall then
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