emerge before geode and surface pool placement
otherwise they can be cut off
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@ -17,50 +17,54 @@ local function makegeode(pos,def,pr)
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local size = pr:next(5,7)
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local size = pr:next(5,7)
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local p1 = vector.offset(pos,-size,-size,-size)
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local p1 = vector.offset(pos,-size,-size,-size)
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local p2 = vector.offset(pos,size,size,size)
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local p2 = vector.offset(pos,size,size,size)
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local calcite = {}
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone"})
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if calls_remaining ~= 0 then return end
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table.sort(nn,function(a, b)
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local calcite = {}
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return vector.distance(pos, a) < vector.distance(pos, b)
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local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone"})
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end)
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table.sort(nn,function(a, b)
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if not nn[1] then return end
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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if not nn[1] then return end
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for i=1,math.random(#nn) do
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for i=1,math.random(#nn) do
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set_node_no_bedrock(nn[i],{name="mcl_amethyst:amethyst_block"})
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set_node_no_bedrock(nn[i],{name="mcl_amethyst:amethyst_block"})
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end
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end
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for k,v in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_amethyst:amethyst_block"})) do
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for k,v in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_amethyst:amethyst_block"})) do
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local all_amethyst = true
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local all_amethyst = true
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for kk,vv in pairs(adjacents) do
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for kk,vv in pairs(adjacents) do
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local pp = vector.add(v,vv)
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local pp = vector.add(v,vv)
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local an = minetest.get_node(pp)
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local an = minetest.get_node(pp)
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if an.name ~= "mcl_amethyst:amethyst_block" then
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if an.name ~= "mcl_amethyst:amethyst_block" then
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if minetest.get_item_group(an.name,"material_stone") > 0 then
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if minetest.get_item_group(an.name,"material_stone") > 0 then
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set_node_no_bedrock(pp,{name="mcl_amethyst:calcite"})
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set_node_no_bedrock(pp,{name="mcl_amethyst:calcite"})
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table.insert(calcite,pp)
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table.insert(calcite,pp)
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if pr:next(1,5) == 1 then
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if pr:next(1,5) == 1 then
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set_node_no_bedrock(v,{name="mcl_amethyst:budding_amethyst_block"})
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set_node_no_bedrock(v,{name="mcl_amethyst:budding_amethyst_block"})
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end
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all_amethyst = false
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elseif an.name ~= "mcl_amethyst:amethyst_block" and an.name ~= "air" then
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all_amethyst = false
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end
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end
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all_amethyst = false
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elseif an.name ~= "mcl_amethyst:amethyst_block" and an.name ~= "air" then
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all_amethyst = false
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end
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end
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end
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end
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if all_amethyst then set_node_no_bedrock(v,{name="air"}) end
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end
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end
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if all_amethyst then set_node_no_bedrock(v,{name="air"}) end
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end
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for _,v in pairs(calcite) do
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for _,v in pairs(calcite) do
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for _,vv in pairs(minetest.find_nodes_in_area(vector.offset(v,-1,-1,-1),vector.offset(v,1,1,1),{"group:material_stone"})) do
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for _,vv in pairs(minetest.find_nodes_in_area(vector.offset(v,-1,-1,-1),vector.offset(v,1,1,1),{"group:material_stone"})) do
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set_node_no_bedrock(vv,{name="mcl_blackstone:basalt_smooth"})
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set_node_no_bedrock(vv,{name="mcl_blackstone:basalt_smooth"})
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end
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end
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end
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end
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for k,v in pairs(minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_amethyst:amethyst_block","mcl_amethyst:budding_amethyst_block"})) do
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for k,v in pairs(minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_amethyst:amethyst_block","mcl_amethyst:budding_amethyst_block"})) do
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local r = pr:next(1,50)
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local r = pr:next(1,50)
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if r < 10 then
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if r < 10 then
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set_node_no_bedrock(vector.offset(v,0,1,0),{name="mcl_amethyst:amethyst_cluster",param2=1})
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set_node_no_bedrock(vector.offset(v,0,1,0),{name="mcl_amethyst:amethyst_cluster",param2=1})
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end
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end
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end
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end
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return true
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end)
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return true
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return true
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end
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end
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@ -33,51 +33,55 @@ local function makelake(pos,size,liquid,placein,border,pr)
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local node_under = minetest.get_node(vector.offset(pos,0,-1,0))
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local node_under = minetest.get_node(vector.offset(pos,0,-1,0))
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local p1 = vector.offset(pos,-size,-1,-size)
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local p1 = vector.offset(pos,-size,-1,-size)
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local p2 = vector.offset(pos,size,-1,size)
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local p2 = vector.offset(pos,size,-1,size)
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local nn = minetest.find_nodes_in_area(p1,p2,placein)
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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table.sort(nn,function(a, b)
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if calls_remaining ~= 0 then return end
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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local nn = minetest.find_nodes_in_area(p1,p2,placein)
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if not nn[1] then return end
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local y = pos.y - pr:next(1,2)
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local lq = {}
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local air = {}
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local r = pr:next(1,#nn)
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if r > #nn then return end
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for i=1,r do
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if nn[i].y == y then
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airtower(nn[i],air,55)
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table.insert(lq,nn[i])
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end
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end
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minetest.bulk_set_node(lq,{name=liquid})
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minetest.bulk_set_node(air,{name="air"})
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air = {}
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local br = {}
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for k,v in pairs(lq) do
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for kk,vv in pairs(adjacents) do
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local pp = vector.add(v,vv)
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local an = minetest.get_node(pp)
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local un = minetest.get_node(vector.offset(pp,0,1,0))
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if not border then
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if minetest.get_item_group(an.name,"solid") > 0 then
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border = an.name
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elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then
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border = minetest.get_node_or_nil(nn[1]).name
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else
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border = "mcl_core:stone"
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end
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if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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end
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if an.name ~= liquid then
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table.insert(br,pp)
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if un.name ~= liquid then
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airtower(pp,air,55)
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end
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end
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end
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end
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minetest.bulk_set_node(br,{name=border})
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minetest.bulk_set_node(air,{name="air"})
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return true
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end)
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end)
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if not nn[1] then return end
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local y = pos.y - pr:next(1,2)
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local lq = {}
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local air = {}
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local r = pr:next(1,#nn)
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if r > #nn then return end
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for i=1,r do
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if nn[i].y == y then
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airtower(nn[i],air,55)
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table.insert(lq,nn[i])
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end
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end
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minetest.bulk_set_node(lq,{name=liquid})
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minetest.bulk_set_node(air,{name="air"})
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air = {}
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local br = {}
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for k,v in pairs(lq) do
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for kk,vv in pairs(adjacents) do
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local pp = vector.add(v,vv)
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local an = minetest.get_node(pp)
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local un = minetest.get_node(vector.offset(pp,0,1,0))
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if not border then
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if minetest.get_item_group(an.name,"solid") > 0 then
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border = an.name
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elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then
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border = minetest.get_node_or_nil(nn[1]).name
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else
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border = "mcl_core:stone"
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end
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if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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end
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if an.name ~= liquid then
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table.insert(br,pp)
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if un.name ~= liquid then
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airtower(pp,air,55)
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end
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end
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end
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end
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minetest.bulk_set_node(br,{name=border})
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minetest.bulk_set_node(air,{name="air"})
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return true
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return true
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end
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end
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