fix API
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30e50a64ef
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@ -5,7 +5,7 @@ mcl_death_drop = {}
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mcl_death_drop.registered_dropped_lists = {}
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mcl_death_drop.registered_dropped_lists = {}
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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table.insert(mcl_death_drop.registered_dropped_player_lists, {inv=inv, listname=listname, drop=drop})
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table.insert(mcl_death_drop.registered_dropped_lists, {inv=inv, listname=listname, drop=drop})
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end
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end
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mcl_death_drop.register_dropped_list("PLAYER", "main", true)
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mcl_death_drop.register_dropped_list("PLAYER", "main", true)
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@ -17,7 +17,7 @@ minetest.register_on_dieplayer(function(player)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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if keep == false then
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if keep == false then
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-- Drop inventory, crafting grid and armor
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-- Drop inventory, crafting grid and armor
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local inv = player:get_inventory()
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local playerinv = player:get_inventory()
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local pos = player:get_pos()
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local pos = player:get_pos()
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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-- No item drop if in deep void
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-- No item drop if in deep void
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@ -25,6 +25,11 @@ minetest.register_on_dieplayer(function(player)
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for l=1,#mcl_death_drop.registered_dropped_lists do
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for l=1,#mcl_death_drop.registered_dropped_lists do
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local inv = mcl_death_drop.registered_dropped_lists[l].inv
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local inv = mcl_death_drop.registered_dropped_lists[l].inv
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if inv == "PLAYER" then
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inv = playerinv
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elseif type(inv) == "function" then
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inv = inv(player)
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end
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local listname = mcl_death_drop.registered_dropped_lists[l].listname
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local listname = mcl_death_drop.registered_dropped_lists[l].listname
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local drop = mcl_death_drop.registered_dropped_lists[l].drop
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local drop = mcl_death_drop.registered_dropped_lists[l].drop
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if inv ~= nil then
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if inv ~= nil then
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