Spawn chicks (instead of chickens) from eggs
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@ -131,11 +131,27 @@ local egg_on_step = function(self, dtime)
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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if (def and def.walkable) or not def then
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-- 1/8 chance to spawn a chick
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-- 1/8 chance to spawn a chick
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-- FIXME: Spawn chicks instead of chickens
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-- FIXME: Chicks have a quite good chance to spawn in walls
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-- FIXME: Chicks have a quite good chance to spawn in walls
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local r = math.random(1,8)
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local r = math.random(1,8)
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-- Turn given object into a child
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local make_child= function(object)
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local ent = object:get_luaentity()
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object:set_properties({
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visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
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collisionbox = {
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ent.base_colbox[1]/2,
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ent.base_colbox[2]/2,
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ent.base_colbox[3]/2,
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ent.base_colbox[4]/2,
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ent.base_colbox[5]/2,
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ent.base_colbox[6]/2,
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}
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})
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ent.child = true
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end
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if r == 1 then
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if r == 1 then
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minetest.add_entity(self._lastpos, "mobs_mc:chicken")
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make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken"))
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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local r = math.random(1,32)
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local r = math.random(1,32)
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@ -147,7 +163,7 @@ local egg_on_step = function(self, dtime)
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}
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}
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for o=1, 3 do
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for o=1, 3 do
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local pos = vector.add(self._lastpos, offsets[o])
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local pos = vector.add(self._lastpos, offsets[o])
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minetest.add_entity(pos, "mobs_mc:chicken")
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make_child(minetest.add_entity(pos, "mobs_mc:chicken"))
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end
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end
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end
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end
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end
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end
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