Fix status effects scaling issue with non 16x texture packs

This commit is contained in:
talamh 2022-10-11 21:53:48 +01:00
parent e80ce4b758
commit 695fab5f06

View File

@ -41,7 +41,7 @@ local function potions_init_icons(player)
text = "blank.png",
position = { x = 1, y = 0 },
offset = { x = x, y = 3 },
scale = { x = 3, y = 3 },
scale = { x = 0.375, y = 0.375 },
alignment = { x = 1, y = 1 },
z_index = 100,
})
@ -70,7 +70,7 @@ local function potions_set_icons(player)
if effect_name == nil then
player:hud_change(icon, "text", "blank.png")
else
player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png")
player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png^[resize:128x128")
end
end