Fix crash when using flint and steel on creeper
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7ac2c30622
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683ace0748
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@ -213,11 +213,11 @@ end
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local collision = function(self)
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local pos = self.object:get_pos()
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if not pos then return {0,0} end
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local vel = self.object:get_velocity()
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local x = 0
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local z = 0
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local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
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for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
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local ent = object:get_luaentity()
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@ -254,12 +254,14 @@ local set_velocity = function(self, v)
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end
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:set_velocity({
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x = (sin(yaw) * -v) + c_x,
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y = self.object:get_velocity().y,
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z = (cos(yaw) * v) + c_y,
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})
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local vv = self.object:get_velocity()
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if vv then
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self.object:set_velocity({
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x = (sin(yaw) * -v) + c_x,
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y = vv.y,
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z = (cos(yaw) * v) + c_y,
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})
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end
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end
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@ -3002,6 +3004,7 @@ end
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local function check_entity_cramming(self)
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local p = self.object:get_pos()
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if not p then return end
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local oo = minetest.get_objects_inside_radius(p,1)
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local mobs = {}
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for _,o in pairs(oo) do
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