pathfinding: find doors close to target as well
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9ccbf91706
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@ -2920,11 +2920,30 @@ local do_states = function(self, dtime)
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end
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end
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local plane_adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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function mobs:gopath(self,target,callback_arrived)
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local p = self.object:get_pos()
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local t = vector.offset(target,0,1,0)
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if not target or not p then return end
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local wp = minetest.find_path(p,t,150,1,4)
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if not wp then
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local d = minetest.find_node_near(target,16,{"group:door"})
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if d then
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for _,v in pairs(plane_adjacents) do
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local pos = vector.add(d,v)
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local n = minetest.get_node(pos)
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if n.name == "air" then
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wp = minetest.find_path(p,pos,150,1,4)
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if wp then break end
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end
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end
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end
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end
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if wp and #wp > 0 then
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self._target = t
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self.callback_arrived = callback_arrived
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@ -617,12 +617,10 @@ local function look_for_job(self)
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local m=minetest.get_meta(n)
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if m:get_string("villager") == "" then
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--minetest.log("goingt to jobsite "..minetest.pos_to_string(n) )
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minetest.after(0,function()
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mobs:gopath(self,n,function()
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--minetest.log("arrived jobsite "..minetest.pos_to_string(n) )
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end)
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local gp = mobs:gopath(self,n,function()
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--minetest.log("arrived jobsite "..minetest.pos_to_string(n) )
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end)
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return
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if gp then return end
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end
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end
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end
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