fix crash on creeper explosion ( #1755 )
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@ -38,8 +38,11 @@ end
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--this is a generic float function
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mobs.float = function(self)
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if self.object:get_acceleration().y ~= 0 then
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local acceleration = self.object:get_acceleration()
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if acceleration and acceleration.y ~= 0 then
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self.object:set_acceleration(vector_new(0,0,0))
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else
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return
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end
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local current_velocity = self.object:get_velocity()
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