fix crash on creeper explosion ( #1755 )
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@ -22,7 +22,7 @@ local DEFAULT_CLIMB_SPEED = 3
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mobs.stick_in_cobweb = function(self)
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local current_velocity = self.object:get_velocity()
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local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
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goal_velocity.y = -0.5
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@ -38,8 +38,11 @@ end
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--this is a generic float function
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mobs.float = function(self)
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if self.object:get_acceleration().y ~= 0 then
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local acceleration = self.object:get_acceleration()
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if acceleration and acceleration.y ~= 0 then
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self.object:set_acceleration(vector_new(0,0,0))
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else
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return
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end
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local current_velocity = self.object:get_velocity()
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@ -86,10 +89,10 @@ end
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--[[
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_ _
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_ _
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| | | |
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| | __ _ _ __ __| |
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| | / _` | '_ \ / _` |
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| | / _` | '_ \ / _` |
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| |___| (_| | | | | (_| |
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\_____/\__,_|_| |_|\__,_|
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]]
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@ -100,7 +103,7 @@ end
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--internal = lua (self.yaw)
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--engine = c++ (self.object:get_yaw())
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mobs.set_velocity = function(self, v)
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local yaw = (self.yaw or 0)
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local current_velocity = self.object:get_velocity()
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@ -152,7 +155,7 @@ mobs.jump = function(self, velocity)
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--fallback velocity to allow modularity
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velocity = velocity or DEFAULT_JUMP_HEIGHT
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self.object:add_velocity(vector_new(0,velocity,0))
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self.object:add_velocity(vector_new(0,velocity,0))
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end
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--make mobs fall slowly
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@ -188,10 +191,10 @@ end
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--[[
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_____ _
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/ ___| (_)
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\ `--.__ ___ _ __ ___
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`--. \ \ /\ / / | '_ ` _ \
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_____ _
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/ ___| (_)
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\ `--.__ ___ _ __ ___
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`--. \ \ /\ / / | '_ ` _ \
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/\__/ /\ V V /| | | | | | |
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\____/ \_/\_/ |_|_| |_| |_|
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]]--
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@ -221,7 +224,7 @@ mobs.flop = function(self, velocity)
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local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
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--place in the "flop" velocity to make the mob flop
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final_additional_force.y = velocity
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final_additional_force.y = velocity
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self.object:add_velocity(final_additional_force)
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@ -235,7 +238,7 @@ end
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--internal = lua (self.yaw)
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--engine = c++ (self.object:get_yaw())
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mobs.set_swim_velocity = function(self, v)
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local yaw = (self.yaw or 0)
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local pitch = (self.pitch or 0)
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@ -265,14 +268,14 @@ mobs.set_swim_velocity = function(self, v)
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end
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--[[
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______ _
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| ___| |
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| |_ | |_ _
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______ _
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| ___| |
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| |_ | |_ _
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| _| | | | | |
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| | | | |_| |
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\_| |_|\__, |
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__/ |
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|___/
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|___/
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]]--
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-- move mob in facing direction
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@ -280,7 +283,7 @@ ______ _
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--internal = lua (self.yaw)
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--engine = c++ (self.object:get_yaw())
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mobs.set_fly_velocity = function(self, v)
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local yaw = (self.yaw or 0)
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local pitch = (self.pitch or 0)
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@ -332,14 +335,14 @@ end
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--[[
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___
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|_ |
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| |_ _ _ __ ___ _ __
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| | | | | '_ ` _ \| '_ \
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___
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|_ |
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| |_ _ _ __ ___ _ __
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| | | | | '_ ` _ \| '_ \
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/\__/ / |_| | | | | | | |_) |
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\____/ \__,_|_| |_| |_| .__/
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|_|
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\____/ \__,_|_| |_| |_| .__/
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]]--
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--special mob jump movement
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@ -388,4 +391,4 @@ mobs.swap_auto_step_height_adjust = function(self)
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elseif y_vel ~= 0 and self.stepheight ~= 0 then
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self.stepheight = 0
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end
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end
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end
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