Fix infinite fishbucket placement in survival/creative
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@ -32,7 +32,7 @@ local function on_place_fish(itemstack, placer, pointed_thing)
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if water then
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if water then
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minetest.set_node(pos,{name = water})
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minetest.set_node(pos,{name = water})
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end
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end
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if not placer or minetest.is_creative_enabled(placer:get_player_name()) then
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if not placer or not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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itemstack:set_name("mcl_buckets:bucket_empty")
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end
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end
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end
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end
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