Add iron door metal sounds
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bf056c95b2
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@ -30,6 +30,13 @@ end
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function doors:register_door(name, def)
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.not_in_creative_inventory = 1
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}}
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local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}}
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if not def.node_box_bottom then
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if not def.node_box_bottom then
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@ -178,9 +185,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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if is_right(pos, clicker) then
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if is_right(pos, clicker) then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end
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end,
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end,
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@ -215,9 +222,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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if is_right(pos, clicker) then
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if is_right(pos, clicker) then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end
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end,
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end,
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@ -252,9 +259,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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if is_right(pos, clicker) then
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if is_right(pos, clicker) then
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minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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else
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minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end
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end,
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end,
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@ -289,9 +296,9 @@ function doors:register_door(name, def)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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if is_right(pos, clicker) then
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if is_right(pos, clicker) then
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minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_open, {pos=pos, gain = 0.5, max_hear_distance = 10})
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else
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else
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minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.sound_close, {pos=pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end
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end
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end,
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end,
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@ -454,6 +461,8 @@ doors:register_door("doors:door_iron", {
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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