Mobs jump over 1-2 block pits
This commit is contained in:
parent
6fa85a3a0c
commit
65289de86e
|
@ -1073,17 +1073,87 @@ local function within_limits(pos, radius)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- get node but use fallback for nil or unknown
|
||||||
|
local node_ok = function(pos, fallback)
|
||||||
|
|
||||||
|
fallback = fallback or mcl_mobs.fallback_node
|
||||||
|
|
||||||
|
local node = minetest.get_node_or_nil(pos)
|
||||||
|
|
||||||
|
if node and minetest.registered_nodes[node.name] then
|
||||||
|
return node
|
||||||
|
end
|
||||||
|
|
||||||
|
return minetest.registered_nodes[fallback]
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local can_jump_cliff = function(self)
|
||||||
|
local yaw = self.object:get_yaw()
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
local v = self.object:get_velocity()
|
||||||
|
|
||||||
|
local v2 = abs(v.x)+abs(v.z)*.833
|
||||||
|
local jump_c_multiplier = 1
|
||||||
|
if v2/self.walk_velocity/2>1 then
|
||||||
|
jump_c_multiplier = v2/self.walk_velocity/2
|
||||||
|
end
|
||||||
|
|
||||||
|
-- where is front
|
||||||
|
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+0.6
|
||||||
|
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+0.6
|
||||||
|
|
||||||
|
--is there nothing under the block in front? if so jump the gap.
|
||||||
|
local nodLow = node_ok({
|
||||||
|
x = pos.x + dir_x-0.6,
|
||||||
|
y = pos.y - 0.5,
|
||||||
|
z = pos.z + dir_z-0.6
|
||||||
|
}, "air")
|
||||||
|
|
||||||
|
local nodFar = node_ok({
|
||||||
|
x = pos.x + dir_x*2,
|
||||||
|
y = pos.y - 0.5,
|
||||||
|
z = pos.z + dir_z*2
|
||||||
|
}, "air")
|
||||||
|
|
||||||
|
local nodFar2 = node_ok({
|
||||||
|
x = pos.x + dir_x*2.5,
|
||||||
|
y = pos.y - 0.5,
|
||||||
|
z = pos.z + dir_z*2.5
|
||||||
|
}, "air")
|
||||||
|
|
||||||
|
|
||||||
|
if minetest.registered_nodes[nodLow.name]
|
||||||
|
and minetest.registered_nodes[nodLow.name].walkable ~= true
|
||||||
|
|
||||||
|
|
||||||
|
and (minetest.registered_nodes[nodFar.name]
|
||||||
|
and minetest.registered_nodes[nodFar.name].walkable == true
|
||||||
|
|
||||||
|
or minetest.registered_nodes[nodFar2.name]
|
||||||
|
and minetest.registered_nodes[nodFar2.name].walkable == true)
|
||||||
|
|
||||||
|
then
|
||||||
|
--disable fear heigh while we make our jump
|
||||||
|
self._jumping_cliff = true
|
||||||
|
minetest.after(1, function()
|
||||||
|
if self and self.object then
|
||||||
|
self._jumping_cliff = false
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- is mob facing a cliff or danger
|
-- is mob facing a cliff or danger
|
||||||
local is_at_cliff_or_danger = function(self)
|
local is_at_cliff_or_danger = function(self)
|
||||||
|
|
||||||
if self.fear_height == 0 then -- 0 for no falling protection!
|
if self.fear_height == 0 or can_jump_cliff(self) or self._jumping_cliff or not self.object:get_luaentity() then -- 0 for no falling protection!
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
if not self.object:get_luaentity() then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
|
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||||
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
|
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||||
|
@ -1116,7 +1186,7 @@ end
|
||||||
local is_at_water_danger = function(self)
|
local is_at_water_danger = function(self)
|
||||||
|
|
||||||
|
|
||||||
if not self.object:get_luaentity() then
|
if not self.object:get_luaentity() or can_jump_cliff(self) or self._jumping_cliff then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
|
@ -1150,20 +1220,6 @@ local is_at_water_danger = function(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- get node but use fallback for nil or unknown
|
|
||||||
local node_ok = function(pos, fallback)
|
|
||||||
|
|
||||||
fallback = fallback or mcl_mobs.fallback_node
|
|
||||||
|
|
||||||
local node = minetest.get_node_or_nil(pos)
|
|
||||||
|
|
||||||
if node and minetest.registered_nodes[node.name] then
|
|
||||||
return node
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest.registered_nodes[fallback]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- environmental damage (water, lava, fire, light etc.)
|
-- environmental damage (water, lava, fire, light etc.)
|
||||||
local do_env_damage = function(self)
|
local do_env_damage = function(self)
|
||||||
|
|
||||||
|
@ -1447,6 +1503,7 @@ local do_jump = function(self)
|
||||||
z = pos.z + dir_z
|
z = pos.z + dir_z
|
||||||
}, "air")
|
}, "air")
|
||||||
|
|
||||||
|
|
||||||
-- we don't attempt to jump if there's a stack of blocks blocking
|
-- we don't attempt to jump if there's a stack of blocks blocking
|
||||||
if minetest.registered_nodes[nodTop.name].walkable == true and not (self.attack and self.state == "attack") then
|
if minetest.registered_nodes[nodTop.name].walkable == true and not (self.attack and self.state == "attack") then
|
||||||
return false
|
return false
|
||||||
|
@ -1458,7 +1515,7 @@ local do_jump = function(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
local ndef = minetest.registered_nodes[nod.name]
|
local ndef = minetest.registered_nodes[nod.name]
|
||||||
if self.walk_chance == 0 or ndef and ndef.walkable then
|
if self.walk_chance == 0 or ndef and ndef.walkable or can_jump_cliff(self) then
|
||||||
|
|
||||||
if minetest.get_item_group(nod.name, "fence") == 0
|
if minetest.get_item_group(nod.name, "fence") == 0
|
||||||
and minetest.get_item_group(nod.name, "fence_gate") == 0
|
and minetest.get_item_group(nod.name, "fence_gate") == 0
|
||||||
|
@ -1468,6 +1525,10 @@ local do_jump = function(self)
|
||||||
|
|
||||||
v.y = self.jump_height + 0.1 * 3
|
v.y = self.jump_height + 0.1 * 3
|
||||||
|
|
||||||
|
if can_jump_cliff(self) then
|
||||||
|
v=vector.multiply(v, vector.new(2.8,1,2.8))
|
||||||
|
end
|
||||||
|
|
||||||
set_animation(self, "jump") -- only when defined
|
set_animation(self, "jump") -- only when defined
|
||||||
|
|
||||||
self.object:set_velocity(v)
|
self.object:set_velocity(v)
|
||||||
|
@ -4080,8 +4141,8 @@ local mob_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.attack then
|
if self.attack or self.following then
|
||||||
self._locked_object = self.attack
|
self._locked_object = self.attack or self.following
|
||||||
end
|
end
|
||||||
|
|
||||||
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
||||||
|
|
Loading…
Reference in New Issue
Block a user