Implement banner rotation with screwdriver
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@ -50,6 +50,10 @@ local layer_ratio = 255
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local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
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local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
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local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
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local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
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local rotation_level_to_yaw = function(rotation_level)
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return (rotation_level * (math.pi/8)) + math.pi
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end
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local on_dig_banner = function(pos, node, digger)
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local on_dig_banner = function(pos, node, digger)
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-- Check protection
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-- Check protection
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local name = digger:get_player_name()
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local name = digger:get_player_name()
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@ -151,7 +155,7 @@ local spawn_banner_entity = function(pos, hanging, itemstack)
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return banner
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return banner
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end
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end
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local respawn_banner_entity = function(pos, node)
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local respawn_banner_entity = function(pos, node, force)
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local hanging = node.name == "mcl_banners:hanging_banner"
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local hanging = node.name == "mcl_banners:hanging_banner"
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local offset
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local offset
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if hanging then
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if hanging then
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@ -165,26 +169,24 @@ local respawn_banner_entity = function(pos, node)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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local ent = v:get_luaentity()
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if ent and (ent.name == "mcl_banners:standing_banner" or ent.name == "mcl_banners:hanging_banner") then
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if ent and (ent.name == "mcl_banners:standing_banner" or ent.name == "mcl_banners:hanging_banner") then
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if force then
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v:remove()
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else
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return
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return
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end
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end
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end
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end
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end
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-- Spawn new entity
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-- Spawn new entity
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local banner_item = meta:get_inventory():get_stack("banner", 1)
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local banner_item = meta:get_inventory():get_stack("banner", 1)
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local banner_entity = spawn_banner_entity(bpos, hanging, banner_item)
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local banner_entity = spawn_banner_entity(bpos, hanging, banner_item)
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-- Set rotation
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-- Set rotation
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local final_yaw
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local rotation_level = meta:get_int("rotation_level")
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local rotation_level = meta:get_int("rotation_level")
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final_yaw = (rotation_level * (math.pi/8)) + math.pi
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local final_yaw = rotation_level_to_yaw(rotation_level)
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banner_entity:set_yaw(final_yaw)
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banner_entity:set_yaw(final_yaw)
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end
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- Banner nodes.
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-- Banner nodes.
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-- These are an invisible nodes which are only used to destroy the banner entity.
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-- These are an invisible nodes which are only used to destroy the banner entity.
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-- All the important banner information (such as color) is stored in the entity.
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-- All the important banner information (such as color) is stored in the entity.
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@ -229,6 +231,18 @@ S("You can copy the pattern of a banner by placing two banners of the same color
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end,
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end,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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local meta = minetest.get_meta(pos)
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local rot = meta:get_int("rotation_level")
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rot = (rot - 1) % 16
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meta:set_int("rotation_level", rot)
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respawn_banner_entity(pos, node, true)
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return true
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else
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return false
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end
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end,
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})
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})
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-- Hanging banner node
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-- Hanging banner node
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@ -261,7 +275,29 @@ minetest.register_node("mcl_banners:hanging_banner", {
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end,
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end,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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on_rotate = on_rotate,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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local r = screwdriver.rotate.wallmounted(pos, node, mode)
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node.param2 = r
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minetest.swap_node(pos, node)
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local meta = minetest.get_meta(pos)
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local rot = 0
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if node.param2 == 2 then
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rot = 12
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elseif node.param2 == 3 then
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rot = 4
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elseif node.param2 == 4 then
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rot = 0
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elseif node.param2 == 5 then
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rot = 8
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end
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meta:set_int("rotation_level", rot)
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respawn_banner_entity(pos, node, true)
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return true
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else
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return false
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end
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end,
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})
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})
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for colorid, colortab in pairs(mcl_banners.colors) do
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for colorid, colortab in pairs(mcl_banners.colors) do
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@ -410,7 +446,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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if rotation_level >= 16 then
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if rotation_level >= 16 then
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rotation_level = 0
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rotation_level = 0
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end
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end
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final_yaw = (rotation_level * (math.pi/8)) + math.pi
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final_yaw = rotation_level_to_yaw(rotation_level)
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end
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end
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meta:set_int("rotation_level", rotation_level)
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meta:set_int("rotation_level", rotation_level)
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