Add Structure placement api
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899c849996
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@ -8,11 +8,11 @@ local pr = PseudoRandom(seed)
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--schematics by chmodsayshello
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--schematics by chmodsayshello
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local schems = {
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local schems = {
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"shipwreck_full_damaged",
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modpath.."/schematics/".."shipwreck_full_damaged"..".mts",
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"shipwreck_full_normal",
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modpath.."/schematics/".."shipwreck_full_normal"..".mts",
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"shipwreck_full_back_damaged",
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modpath.."/schematics/".."shipwreck_full_back_damaged"..".mts",
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"shipwreck_half_front",
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modpath.."/schematics/".."shipwreck_half_front"..".mts",
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"shipwreck_half_back",
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modpath.."/schematics/".."shipwreck_half_back"..".mts",
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}
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}
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local function get_supply_loot()
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local function get_supply_loot()
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@ -41,7 +41,7 @@ local function get_supply_loot()
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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}
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}
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}
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}
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end
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end
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@ -75,61 +75,97 @@ local function fill_chests(p1,p2)
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end
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end
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end
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end
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local function get_ocean_biomes()
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local ocean_biomes = {
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local r = {}
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"RoofedForest_ocean",
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for k,_ in pairs(minetest.registered_biomes) do
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"JungleEdgeM_ocean",
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if k:find("_ocean") then table.insert(r,k) end
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"BirchForestM_ocean",
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end
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"BirchForest_ocean",
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return r
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"IcePlains_deep_ocean",
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end
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"Jungle_deep_ocean",
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local function get_beach_biomes()
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"Savanna_ocean",
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local r = {}
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"MesaPlateauF_ocean",
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for k,_ in pairs(minetest.registered_biomes) do
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"ExtremeHillsM_deep_ocean",
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if k:find("_beach") or k:find("_shore") then table.insert(r,k) end
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"Savanna_deep_ocean",
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end
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"SunflowerPlains_ocean",
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return r
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"Swampland_deep_ocean",
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end
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"MushroomIsland_deep_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean"
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}
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minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike", walkable = false, pointable = false,groups = {structblock=1,not_in_creative_inventory=1}})
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local beach_biomes = {
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore"
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}
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minetest.register_decoration({
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mcl_structures.register_structure("shipwreck",{
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decoration = "mcl_shipwrecks:structblock",
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deco_type = "simple",
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place_on = {"group:sand","mcl_core:gravel"},
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place_on = {"group:sand","mcl_core:gravel"},
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spawn_by = {"group:water"},
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spawn_by = {"group:water"},
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num_spawn_by = 4,
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num_spawn_by = 4,
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sidelen = 80,
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fill_ratio = 0.00002,
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fill_ratio = 0.00002,
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flags = "place_center_x, place_center_z, force_placement",
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_ocean_biomes(),
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biomes = ocean_biomes,
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y_max=water_level-4,
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y_max = water_level-4,
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})
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y_min = mcl_vars.mg_overworld_min,
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filenames = schems,
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--rare beached variant
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y_offset = function(pr) return pr:next(-4,-2) end,
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minetest.register_decoration({
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after_place = function(pos)
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decoration = "mcl_shipwrecks:structblock",
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fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
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deco_type = "simple",
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place_on = {"group:sand","mcl_core:gravel","group:dirt"},
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spawn_by = {"group:water","air"},
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num_spawn_by = 4,
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sidelen = 80,
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fill_ratio=0.000001,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_beach_biomes(),
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y_max = water_level + 4,
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y_min = water_level - 1,
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})
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minetest.register_lbm({
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name = "mcl_shipwrecks:struct_lbm",
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run_at_every_load = true,
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nodenames = {"mcl_shipwrecks:structblock"},
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action = function(pos, node)
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minetest.set_node(pos,{name="air"})
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local file = modpath.."/schematics/"..schems[pr:next(1,#schems)]..".mts"
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local pp = vector.offset(pos,0,pr:next(-4,-2),0)
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mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z", function()
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fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
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end,pr)
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end
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end
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})
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})
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69
mods/MAPGEN/mcl_structures/api.lua
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69
mods/MAPGEN/mcl_structures/api.lua
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@ -0,0 +1,69 @@
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local registered_structures = {}
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--[[] structure def:
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{
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fill_ratio= OR noise = {}
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biomes =
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y_min =
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y_max =
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place_on =
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spawn_by =
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num_spawn_by =
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flags = (default: "place_center_x, place_center_z, force_placement")
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(same as decoration def)
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y_offset =
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filenames = {} OR place_func = function(pos,filename)
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after_place = function(pos)
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}
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]]--
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function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
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local structblock = "mcl_structures:structblock_"..name
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = {structblock=1,not_in_creative_inventory=1}})
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local flags = "place_center_x, place_center_z, force_placement"
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local y_offset = 0
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if def.flags then flags = def.flags end
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def.name = name
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if nospawn == nil then
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def.deco = minetest.register_decoration({
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decoration = structblock,
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deco_type = "simple",
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place_on = def.place_on,
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spawn_by = def.spawn_by,
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num_spawn_by = def.num_spawn_by,
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sidelen = 80,
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fill_ratio = def.fill_ratio,
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noise = def.noise,
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flags = flags,
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biomes = def.biomes,
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y_max = def.y_max,
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y_min = def.y_min
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})
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end
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registered_structures[name] = def
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end
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minetest.register_lbm({
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name = "mcl_structures:struct_lbm",
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run_at_every_load = true,
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nodenames = {"group:structblock"},
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action = function(pos, node)
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local name = node.name:gsub("mcl_structures:structblock_","")
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local pr = PseudoRandom(pos.x+pos.y+pos.z)
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local def = registered_structures[name]
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local y_offset = 0
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minetest.set_node(pos,{name="air"})
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if type(def.y_offset) == "function" then
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y_offset = def.y_offset(pr)
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elseif def.y_offset then
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y_offset = def.y_offset
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end
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if def.filenames then
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local file = def.filenames[pr:next(1,#def.filenames)]
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local pp = vector.offset(pos,0,y_offset,0)
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mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",def.after_place,pr,{pos,def})
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elseif def.place_func and def.place_func(pos,def) then
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def.after_place(pos,def)
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end
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end
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})
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@ -571,6 +571,8 @@ local function dir_to_rotation(dir)
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return "0"
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return "0"
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end
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end
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dofile(modpath.."/api.lua")
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-- Debug command
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
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