Add right-to-left statbars, for hunger and air.
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@ -45,7 +45,7 @@ a vertical gradient.
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### Icon
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### Icon
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A 16×16 image shown left of the HUD bar. This is optional.
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A 16×16 image shown left of the HUD bar. This is optional.
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### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
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### `hb.register_hudbar(identifier, text_color, label, textures, direction, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
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This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
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This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
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and unhidden on a per-player basis.
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and unhidden on a per-player basis.
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Note this does not yet display the HUD bar.
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Note this does not yet display the HUD bar.
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@ -63,6 +63,7 @@ for more information.
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* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
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* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
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* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
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* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
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* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
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* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
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* `direction`: Either left to right(0), or right to left(1).
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* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
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* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
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* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
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* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
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* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
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* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
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@ -124,7 +124,7 @@ function hb.get_hudbar_position_index(identifier)
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end
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end
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end
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end
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
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function hb.register_hudbar(identifier, text_color, label, textures, direction, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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local hudtable = {}
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local hudtable = {}
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local pos, offset
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local pos, offset
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@ -133,30 +133,33 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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if hb.settings.alignment_pattern == "stack_up" then
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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pos = hb.settings.pos_left
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offset = {
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offset = {
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x = hb.settings.start_offset_left.x,
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x = direction == 0 and hb.settings.start_offset_left.x or -hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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}
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
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pos = hb.settings.pos_left
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offset = {
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offset = {
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x = hb.settings.start_offset_left.x,
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x = direction == 0 and hb.settings.start_offset_right.x or -hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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}
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}
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else
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else -- zigzag
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if index % 2 == 0 then
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if index % 2 == 0 then
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pos = hb.settings.pos_left
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pos = hb.settings.pos_left
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offset = {
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offset = {
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x = hb.settings.start_offset_left.x,
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-- -(24+18) = -42. using linear eq, -42 = -258m - 24.
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x = direction == 0 and hb.settings.start_offset_left.x or (-42+24)/(-258.0) * hb.settings.start_offset_left.x - 24,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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}
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}
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else
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else
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pos = hb.settings.pos_right
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pos = hb.settings.pos_right
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offset = {
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offset = {
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x = hb.settings.start_offset_right.x,
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-- 24*10+30 - 24 = 234. using linear eq, 234 = 16m - 24.
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x = direction == 0 and hb.settings.start_offset_right.x or (234+24)/(16) * hb.settings.start_offset_right.x - 24,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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}
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}
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end
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end
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end
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end
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if format_string == nil then
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if format_string == nil then
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format_string = N("@1: @2/@3")
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format_string = N("@1: @2/@3")
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end
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end
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@ -181,6 +184,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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local state = {}
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local state = {}
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local name = player:get_player_name()
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local name = player:get_player_name()
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local bgscale, iconscale, text, barnumber, bgiconnumber
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local bgscale, iconscale, text, barnumber, bgiconnumber
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if start_max == 0 or start_hidden then
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if start_max == 0 or start_hidden then
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bgscale = { x=0, y=0 }
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bgscale = { x=0, y=0 }
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else
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else
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@ -197,6 +201,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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bgiconnumber = hb.settings.statbar_length
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bgiconnumber = hb.settings.statbar_length
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text = make_label(format_string, format_string_config, label, start_value, start_max)
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text = make_label(format_string, format_string_config, label, start_value, start_max)
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end
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end
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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ids.bg = player:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "image",
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@ -219,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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})
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})
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end
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end
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end
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end
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local bar_image, bgicon, bar_size
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local bar_image, bgicon, bar_size
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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bar_image = textures.bar
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@ -234,10 +240,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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bgicon = textures.bgicon
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bgicon = textures.bgicon
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bar_size = {x=24, y=24}
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bar_size = {x=24, y=24}
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end
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end
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local text2
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local text2
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if hb.settings.bar_type == "statbar_modern" then
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if hb.settings.bar_type == "statbar_modern" then
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text2 = bgicon
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text2 = bgicon
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end
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end
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ids.bar = player:hud_add({
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = pos,
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position = pos,
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@ -247,7 +255,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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item = bgiconnumber,
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item = bgiconnumber,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = offset,
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offset = offset,
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direction = 0,
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direction = direction,
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size = bar_size,
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size = bar_size,
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z_index = 1,
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z_index = 1,
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})
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})
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@ -258,7 +266,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = text,
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text = text,
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alignment = {x=1,y=1},
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alignment = {x=1,y=1},
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number = text_color,
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number = text_color,
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direction = 0,
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direction = direction,
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offset = { x = offset.x + 2, y = offset.y - 1},
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offset = { x = offset.x + 2, y = offset.y - 1},
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z_index = 2,
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z_index = 2,
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})
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})
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@ -359,6 +367,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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if new_text_color ~= nil then
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if new_text_color ~= nil then
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player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
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player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
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end
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end
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else
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else
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if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
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if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
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player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
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@ -474,8 +483,8 @@ end
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--register built-in HUD bars
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--register built-in HUD bars
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 0, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 1, 10, 10, true)
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end
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end
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local function hide_builtin(player)
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local function hide_builtin(player)
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@ -57,7 +57,7 @@ local function custom_hud(player)
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end
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end
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--register and define armor HUD bar
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, mcl_hbarmor.autohide)
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 0, 20, mcl_hbarmor.autohide)
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function mcl_hbarmor.get_armor(player)
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function mcl_hbarmor.get_armor(player)
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if not player or not armor.def then
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if not player or not armor.def then
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@ -89,10 +89,10 @@ function mcl_hunger.update_exhaustion_hud(player, exhaustion)
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end
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end
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-- register saturation hudbar
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-- register saturation hudbar
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hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
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if mcl_hunger.debug then
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if mcl_hunger.debug then
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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