Don't always update shield texture using set_properties
This commit is contained in:
parent
7c0a48bebf
commit
6158e4e50d
|
@ -67,6 +67,7 @@ minetest.register_entity("mcl_shields:shield_entity", {
|
||||||
},
|
},
|
||||||
_blocking = false,
|
_blocking = false,
|
||||||
_shield_number = 2,
|
_shield_number = 2,
|
||||||
|
_texture_copy = "",
|
||||||
on_step = function(self, dtime, moveresult)
|
on_step = function(self, dtime, moveresult)
|
||||||
local player = self.object:get_attach()
|
local player = self.object:get_attach()
|
||||||
if not player then
|
if not player then
|
||||||
|
@ -96,7 +97,13 @@ minetest.register_entity("mcl_shields:shield_entity", {
|
||||||
if shield_is_enchanted(player, i) then
|
if shield_is_enchanted(player, i) then
|
||||||
shield_texture = shield_texture .. overlay
|
shield_texture = shield_texture .. overlay
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self._texture_copy ~= shield_texture then
|
||||||
self.object:set_properties({textures = {shield_texture}})
|
self.object:set_properties({textures = {shield_texture}})
|
||||||
|
minetest.chat_send_all("updated")
|
||||||
|
end
|
||||||
|
|
||||||
|
self._texture_copy = shield_texture
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -297,16 +304,7 @@ local function update_shield_entity(player, blocking, i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
local function add_shield_hud(shieldstack, player)
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
|
||||||
|
|
||||||
handle_blocking(player)
|
|
||||||
|
|
||||||
local blocking, shieldstack = mcl_shields.is_blocking(player)
|
|
||||||
|
|
||||||
if blocking then
|
|
||||||
local shieldhud = shield_hud[player]
|
|
||||||
if not shieldhud then
|
|
||||||
local texture = hud
|
local texture = hud
|
||||||
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
||||||
texture = texture .. overlay
|
texture = texture .. overlay
|
||||||
|
@ -328,7 +326,15 @@ minetest.register_globalstep(function(dtime)
|
||||||
})
|
})
|
||||||
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
||||||
set_interact(player, nil)
|
set_interact(player, nil)
|
||||||
else
|
end
|
||||||
|
|
||||||
|
local function update_shield_hud(player, blocking, shieldstack)
|
||||||
|
local shieldhud = shield_hud[player]
|
||||||
|
if not shieldhud then
|
||||||
|
add_shield_hud(shieldstack, player)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local wielditem = player:hud_get_flags().wielditem
|
local wielditem = player:hud_get_flags().wielditem
|
||||||
if blocking == 1 then
|
if blocking == 1 then
|
||||||
if not wielditem then
|
if not wielditem then
|
||||||
|
@ -336,13 +342,11 @@ minetest.register_globalstep(function(dtime)
|
||||||
player:hud_change(shieldhud, "offset", {x = -100, y = 0})
|
player:hud_change(shieldhud, "offset", {x = -100, y = 0})
|
||||||
player:hud_set_flags({wielditem = true})
|
player:hud_set_flags({wielditem = true})
|
||||||
end
|
end
|
||||||
else
|
elseif wielditem then
|
||||||
if wielditem then
|
|
||||||
player:hud_change(shieldhud, "text", hud)
|
player:hud_change(shieldhud, "text", hud)
|
||||||
player:hud_change(shieldhud, "offset", {x = 100, y = 0})
|
player:hud_change(shieldhud, "offset", {x = 100, y = 0})
|
||||||
player:hud_set_flags({wielditem = false})
|
player:hud_set_flags({wielditem = false})
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
local image = player:hud_get(shieldhud).text
|
local image = player:hud_get(shieldhud).text
|
||||||
local enchanted = hud .. overlay
|
local enchanted = hud .. overlay
|
||||||
|
@ -363,7 +367,17 @@ minetest.register_globalstep(function(dtime)
|
||||||
player:hud_change(shieldhud, "text", hud)
|
player:hud_change(shieldhud, "text", hud)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
|
|
||||||
|
handle_blocking(player)
|
||||||
|
|
||||||
|
local blocking, shieldstack = mcl_shields.is_blocking(player)
|
||||||
|
|
||||||
|
if blocking then
|
||||||
|
update_shield_hud(player, blocking, shieldstack)
|
||||||
else
|
else
|
||||||
remove_shield_hud(player)
|
remove_shield_hud(player)
|
||||||
end
|
end
|
||||||
|
@ -439,7 +453,10 @@ local function to_shield_texture(banner_texture)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||||
if string.find(itemstack:get_name(), "mcl_shields:shield_") then
|
if not string.find(itemstack:get_name(), "mcl_shields:shield_") then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
local shield_stack
|
local shield_stack
|
||||||
for i = 1, player:get_inventory():get_size("craft") do
|
for i = 1, player:get_inventory():get_size("craft") do
|
||||||
local stack = old_craft_grid[i]
|
local stack = old_craft_grid[i]
|
||||||
|
@ -449,6 +466,7 @@ local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_i
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 1, player:get_inventory():get_size("craft") do
|
for i = 1, player:get_inventory():get_size("craft") do
|
||||||
local banner_stack = old_craft_grid[i]
|
local banner_stack = old_craft_grid[i]
|
||||||
local banner_name = banner_stack:get_name()
|
local banner_name = banner_stack:get_name()
|
||||||
|
@ -467,8 +485,6 @@ local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_i
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user