Add mcl_util wrapper, like minetest.rotate_node
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@ -30,9 +30,7 @@ minetest.register_node("mcl_end:purpur_pillar", {
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stack_max = 64,
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paramtype2 = "facedir",
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is_ground_content = false,
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on_place = function(itemstack, player, pointed_thing)
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mcl_util.axis_place(itemstack, player, pointed_thing, minetest.setting_getbool("creative_mode"), player:get_player_control().sneak)
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end,
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on_place = mcl_util.rotate_axis,
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tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
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groups = {cracky=3,building_block=1},
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sounds = mcl_core.node_sound_stone_defaults(),
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@ -16,7 +16,7 @@ This function is a simplified version of minetest.rotate_and_place.
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The Minetest function is seen as inappropriate because this includes mirror
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images of possible orientations, causing problems with pillar shadings.
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]]
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function mcl_util.axis_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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@ -88,3 +88,12 @@ function mcl_util.axis_place(itemstack, placer, pointed_thing, infinitestacks, i
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end
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end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
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-- Similar to minetest.rotate_node.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
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core.setting_getbool("creative_mode"),
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placer:get_player_control().sneak)
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return itemstack
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end
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