Dump unused code in mcl_inventory
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@ -80,9 +80,6 @@ local function set_inv_search(filter, player)
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inv:set_size("main", #creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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inv:set_list("main", creative_list)
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-- Return number of items
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return #creative_list
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end
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end
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local function set_inv_page(page, player)
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local function set_inv_page(page, player)
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@ -95,9 +92,6 @@ local function set_inv_page(page, player)
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end
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end
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inv:set_size("main", #creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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inv:set_list("main", creative_list)
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-- Return number of items
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return #creative_list
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end
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end
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local function init(player)
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local function init(player)
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@ -384,22 +378,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local size = 0
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if fields.blocks then
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if fields.blocks then
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if players[name].page == "blocks" then return end
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if players[name].page == "blocks" then return end
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size = set_inv_page("blocks",player)
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set_inv_page("blocks",player)
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page = "blocks"
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page = "blocks"
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elseif fields.deco then
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elseif fields.deco then
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if players[name].page == "deco" then return end
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if players[name].page == "deco" then return end
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size = set_inv_page("deco",player)
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set_inv_page("deco",player)
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page = "deco"
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page = "deco"
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elseif fields.redstone then
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elseif fields.redstone then
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if players[name].page == "redstone" then return end
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if players[name].page == "redstone" then return end
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size = set_inv_page("redstone",player)
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set_inv_page("redstone",player)
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page = "redstone"
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page = "redstone"
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elseif fields.rail then
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elseif fields.rail then
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if players[name].page == "rail" then return end
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if players[name].page == "rail" then return end
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size = set_inv_page("rail",player)
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set_inv_page("rail",player)
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page = "rail"
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page = "rail"
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elseif fields.misc then
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elseif fields.misc then
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if players[name].page == "misc" then return end
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if players[name].page == "misc" then return end
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@ -411,32 +404,32 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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page = "nix"
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page = "nix"
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elseif fields.food then
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elseif fields.food then
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if players[name].page == "food" then return end
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if players[name].page == "food" then return end
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size = set_inv_page("food",player)
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set_inv_page("food",player)
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page = "food"
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page = "food"
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elseif fields.tools then
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elseif fields.tools then
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if players[name].page == "tools" then return end
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if players[name].page == "tools" then return end
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size = set_inv_page("tools",player)
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set_inv_page("tools",player)
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page = "tools"
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page = "tools"
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elseif fields.combat then
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elseif fields.combat then
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if players[name].page == "combat" then return end
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if players[name].page == "combat" then return end
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size = set_inv_page("combat",player)
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set_inv_page("combat",player)
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page = "combat"
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page = "combat"
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elseif fields.brew then
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elseif fields.brew then
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if players[name].page == "brew" then return end
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if players[name].page == "brew" then return end
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size = set_inv_page("brew",player)
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set_inv_page("brew",player)
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page = "brew"
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page = "brew"
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elseif fields.matr then
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elseif fields.matr then
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if players[name].page == "matr" then return end
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if players[name].page == "matr" then return end
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size = set_inv_page("matr",player)
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set_inv_page("matr",player)
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page = "matr"
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page = "matr"
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elseif fields.inv then
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elseif fields.inv then
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if players[name].page == "inv" then return end
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if players[name].page == "inv" then return end
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page = "inv"
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page = "inv"
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elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
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elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
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size = set_inv_page("all", player)
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set_inv_page("all", player)
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page = "nix"
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page = "nix"
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elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
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elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
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size = set_inv_search(string.lower(fields.suche),player)
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set_inv_search(string.lower(fields.suche),player)
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page = "nix"
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page = "nix"
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end
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end
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