can pitch up without losing too much speed

This commit is contained in:
Sumyjkl 2022-08-02 18:12:15 +10:00
parent 8378ca92e2
commit 5fd66d1850

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@ -296,12 +296,13 @@ minetest.register_globalstep(function(dtime)
mcl_player.player_set_animation(player, "fly") mcl_player.player_set_animation(player, "fly")
local slowdown_mult = 1 -- amount of vel to take per sec local slowdown_mult = 1 -- amount of vel to take per sec
local fall_speed = 10 -- amount to fall down per sec in nodes local fall_speed = 10 -- amount to fall down per sec in nodes
local speedup_mult = 15 -- amount of speed to add based on look dir local speedup_mult = 10 -- amount of speed to add based on look dir
local max_speed = 120 local max_speed = 120
local direction = player:get_look_dir() local direction = player:get_look_dir()
local player_vel = player:get_velocity() local player_vel = player:get_velocity()
local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel)) local turn_amount = anglediff(minetest.dir_to_yaw(direction), minetest.dir_to_yaw(player_vel))
local direction_mult = clamp(-direction.y*2, -0.5, 0.5) local direction_mult = clamp(-direction.y + 0, -1, 1)
if direction_mult < 0 then direction_mult = -(direction_mult^2) + direction_mult/2 end
local speed_mult = elytra.speed + direction_mult * speedup_mult * dtime local speed_mult = elytra.speed + direction_mult * speedup_mult * dtime
speed_mult = speed_mult - slowdown_mult * dtime -- slow down speed_mult = speed_mult - slowdown_mult * dtime -- slow down