cactus will act as if dug instead of its own hardcoded breaking function
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@ -320,16 +320,12 @@ function minetest.handle_node_drops(pos, drops, digger)
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if obj then
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-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
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local v = 1
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if digger and digger:is_player() then v = obj:get_luaentity().random_velocity
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else v = 6 end
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local x = math.random(2, 10) / 10 * v
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if math.random(0,10) < 5 then x = -x end
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local z = math.random(2, 10) / 10 * v
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if math.random(0,10) < 5 then z = -z end
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local y = math.random(2,4)
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obj:set_velocity({x=x, y=y, z=z})
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if digger and digger:is_player() then
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obj:get_luaentity().random_velocity = 1
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else
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obj:get_luaentity().random_velocity = 1.6
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end
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obj:get_luaentity().age = item_drop_settings.dug_buffer
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obj:get_luaentity()._insta_collect = false
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@ -415,6 +411,26 @@ minetest.register_entity(":__builtin:item", {
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-- How old it has become in the collection animation
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collection_age = 0,
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apply_random_vel = function(self, speed)
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if not self or not self.object or not self.object:get_luaentity() then
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return
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end
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if speed ~= nil then self.random_velocity = speed end
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local vel = self.object:get_velocity()
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if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
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local v = self.random_velocity
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local x = math.random(5, 10) / 10 * v
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if math.random(0,10) < 5 then x = -x end
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local z = math.random(5, 10) / 10 * v
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if math.random(0,10) < 5 then z = -z end
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local y = math.random(2,4)
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self.object:set_velocity({x=x, y=y, z=z})
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end
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self.random_velocity = 0
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end,
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set_item = function(self, itemstring)
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self.itemstring = itemstring
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if self.itemstring == "" then
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@ -467,7 +483,9 @@ minetest.register_entity(":__builtin:item", {
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glow = glow,
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}
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self.object:set_properties(prop)
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if item_drop_settings.random_item_velocity == true and self.age < 2 then
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minetest.after(0, self.apply_random_vel, self)
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end
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end,
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get_staticdata = function(self)
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@ -215,8 +215,8 @@ minetest.register_abm({
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local posy = pos.y
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while minetest.get_node(vector.new(pos.x, posy, pos.z)).name == "mcl_core:cactus" do
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local pos = vector.new(pos.x, posy, pos.z)
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minetest.remove_node(pos)
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minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
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minetest.dig_node(pos)
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-- minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
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posy = posy + 1
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end
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break
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