fix codestyle in mcl_hbarmor
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ee9577b625
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@ -1,23 +1,26 @@
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local S = minetest.get_translator("mcl_hbarmor")
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local S = minetest.get_translator(minetest.get_current_modname())
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local mcl_hbarmor = {}
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local math = math
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local tonumber = tonumber
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-- HUD statbar values
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local get_connected_players = minetest.get_connected_players
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mcl_hbarmor.armor = {}
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-- Stores if player's HUD bar has been initialized so far.
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local mcl_hbarmor = {
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mcl_hbarmor.player_active = {}
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-- HUD statbar values
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armor = {},
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-- Stores if player's HUD bar has been initialized so far.
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player_active = {},
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-- Time difference in seconds between updates to the HUD armor bar.
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-- Increase this number for slow servers.
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tick = 0.1,
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-- If true, the armor bar is hidden when the player does not wear any armor
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autohide = true,
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}
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-- Time difference in seconds between updates to the HUD armor bar.
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local tick_config = minetest.settings:get("mcl_hbarmor_tick")
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-- Increase this number for slow servers.
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mcl_hbarmor.tick = 0.1
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-- If true, the armor bar is hidden when the player does not wear any armor
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if tonumber(tick_config) ~= nil then
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mcl_hbarmor.autohide = true
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mcl_hbarmor.tick = tonumber(tick_config)
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set = minetest.settings:get("mcl_hbarmor_tick")
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if tonumber(set) ~= nil then
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mcl_hbarmor.tick = tonumber(set)
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end
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end
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@ -106,12 +109,13 @@ end)
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local main_timer = 0
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local main_timer = 0
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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--TODO: replace this by playerglobalstep API then implemented
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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if main_timer > mcl_hbarmor.tick or timer > 4 then
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if main_timer > mcl_hbarmor.tick or timer > 4 then
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if minetest.settings:get_bool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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if main_timer > mcl_hbarmor.tick then main_timer = 0 end
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if main_timer > mcl_hbarmor.tick then main_timer = 0 end
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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if mcl_hbarmor.player_active[name] == true then
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if mcl_hbarmor.player_active[name] == true then
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local ret = mcl_hbarmor.get_armor(player)
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local ret = mcl_hbarmor.get_armor(player)
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