Make mobs not always look at you+looks at own kind
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@ -3717,13 +3717,13 @@ local mob_step = function(self, dtime)
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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if obj:is_player() and not self.attack then
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if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then
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if not self._locked_object then
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if not self._locked_object then
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if math.random(50/self.curiosity) == 1 then
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if math.random(5000/self.curiosity) == 1 then
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self._locked_object = obj
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self._locked_object = obj
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end
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end
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else
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else
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if math.random(200*self.curiosity) == 1 then
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if math.random(5000/self.curiosity) == 1 then
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self._locked_object = nil
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self._locked_object = nil
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end
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end
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end
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end
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@ -3736,6 +3736,9 @@ local mob_step = function(self, dtime)
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if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
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if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
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local _locked_object_eye_height = 1.5
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local _locked_object_eye_height = 1.5
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if self._locked_object:get_luaentity() then
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_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
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end
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if self._locked_object:is_player() then
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if self._locked_object:is_player() then
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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end
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end
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