fix many codestyle errors
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457f61a532
commit
5f076d372a
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@ -1,6 +1,7 @@
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unused_args = false
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allow_defined_top = true
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max_line_length = false
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redefined = false
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globals = {
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"minetest", "core",
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@ -11,7 +12,7 @@ read_globals = {
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"dump", "dump2",
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "PcgRandom",
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"PseudoRandom", "PcgRandom", "PerlinNoise",
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"ItemStack",
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"Settings",
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"unpack",
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@ -78,4 +78,4 @@ max_height_difference = 56
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--
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--
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half_map_chunk_size = 40
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quarter_map_chunk_size = 20
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--quarter_map_chunk_size = 20
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@ -823,7 +823,7 @@ local function create_corridor_line(waypoint, axis, sign, length, wood, post, da
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local s = sign
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local ud = false -- Up or down
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local udn = false -- Up or down is next
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local udp = false -- Up or down was previous
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local udp -- Up or down was previous
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local up = false -- true if going up
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local upp = false -- true if was going up previously
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for i=1,length do
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@ -911,7 +911,7 @@ local function create_corridor_line(waypoint, axis, sign, length, wood, post, da
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a="z"
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elseif a=="z" then
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a="x"
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end;
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end;
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s = pr:next(1, 2) == 1
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end
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end
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@ -119,7 +119,7 @@ local function find_biome(pos, biomes)
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local edge_dist = 0
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local dir_step = 0
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local dir_ind = 1
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local success = false
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local success
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local spawn_pos
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local biome_ids
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@ -166,7 +166,7 @@ local function find_biome(pos, biomes)
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spawn_pos = {x = spos.x, y = spos.y, z = spos.z}
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end
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if spawn_pos then
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local adjusted_pos, outside = adjust_pos_to_biome_limits(spawn_pos, biome_id)
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local _,outside = adjust_pos_to_biome_limits(spawn_pos, biome_id)
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if is_in_world(spawn_pos) and not outside then
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return true
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end
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@ -22,7 +22,6 @@ local math = math
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-- Internal player state
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local mcl_playerplus_internal = {}
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local def = {}
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local time = 0
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local look_pitch = 0
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@ -376,9 +375,6 @@ minetest.register_globalstep(function(dtime)
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return
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end
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-- set defaults
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def.speed = 1
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-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
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if node_stand == "mcl_nether:soul_sand" then
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-- TODO: Tweak walk speed
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@ -500,10 +500,8 @@ function mcl_spawn.shadow_worker()
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if success then
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local wsp_node = minetest.get_node(wsp)
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if wsp_node and wsp_node.name == "ignore" then
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-- special case - respawn area unloaded from memory - it's okay, skip for now
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elseif ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
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if not (wsp_node and wsp_node.name == "ignore")
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and ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
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success = false
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minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
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mcl_spawn.search()
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