Refactor stairs code a bit
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@ -126,6 +126,10 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
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-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
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local lower_slab = "stairs:slab_"..subname
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local upper_slab = lower_slab.."_top"
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local double_slab = lower_slab.."_double"
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groups.slab = 1
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groups.building_block = 1
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local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down."
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@ -179,7 +183,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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if full_node then
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newnode = full_node
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elseif double_description then
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newnode = "stairs:slab_"..subname.."_double"
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newnode = double_slab
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else
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newnode = recipeitem
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end
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@ -211,7 +215,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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_mcl_hardness = hardness,
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}
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minetest.register_node(":stairs:slab_" .. subname, slabdef)
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minetest.register_node(":"..lower_slab, slabdef)
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-- Register the upper slab.
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-- Using facedir is not an option, as this would rotate the textures as well and would make
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@ -224,7 +228,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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topdef._doc_items_create_entry = false
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topdef._doc_items_longdesc = nil
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topdef._doc_items_usagehelp = nil
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topdef.drop = "stairs:slab_" .. subname
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topdef.drop = lower_slab
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topdef.node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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@ -233,14 +237,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}
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minetest.register_node(":stairs:slab_" .. subname .. "_top", topdef)
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minetest.register_node(":"..upper_slab, topdef)
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-- Double slab node
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local dgroups = table.copy(groups)
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dgroups.not_in_creative_inventory = 1
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if double_description then
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minetest.register_node(":stairs:slab_" .. subname .. "_double", {
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minetest.register_node(":"..double_slab, {
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description = double_description,
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_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
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paramtype2 = "facedir",
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@ -248,14 +252,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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is_ground_content = false,
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groups = dgroups,
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sounds = sounds,
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drop = "stairs:slab_"..subname.." 2",
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drop = lower_slab .. " 2",
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_mcl_hardness = hardness,
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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output = lower_slab .. " 6",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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@ -265,7 +269,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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-- Help alias for the upper slab
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "stairs:slab_" .. subname, "nodes", "stairs:slab_" .. subname .. "_top")
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doc.add_entry_alias("nodes", lower_slab, "nodes", upper_slab)
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end
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end
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