Add Llama inventories

This commit is contained in:
cora 2022-09-27 05:55:44 +02:00 committed by Gitea
parent cc4587e49c
commit 5d60bfe973

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@ -135,6 +135,10 @@ mcl_mobs:register_mob("mobs_mc:llama", {
if item:get_name() == "mcl_farming:hay_block" then if item:get_name() == "mcl_farming:hay_block" then
-- Breed with hay bale -- Breed with hay bale
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
item:take_item()
clicker:set_wielded_item(item)
self._has_chest = true
else else
-- Feed with anything else -- Feed with anything else
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
@ -175,21 +179,20 @@ mcl_mobs:register_mob("mobs_mc:llama", {
end end
end end
-- detatch player already riding llama if clicker:get_player_control().sneak then
if self.driver and clicker == self.driver then if self._has_chest then
mcl_entity_invs.show_inv_form(self,clicker,"Llama - Strength "..math.floor(self._inv_size / 3))
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1}) end
else
-- attach player to llama -- detatch player already riding llama
elseif not self.driver then if self.driver and clicker == self.driver then
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
self.object:set_properties({stepheight = 1.1}) -- attach player to llama
mcl_mobs.attach(self, clicker) elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mcl_mobs.attach(self, clicker)
end
end end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end end
end, end,
@ -214,9 +217,26 @@ mcl_mobs:register_mob("mobs_mc:llama", {
return false return false
end end
end, end,
on_spawn = function(self)
if not self._inv_size then
local r = math.random(1000)
if r < 80 then
self._inv_size = 15
elseif r < 160 then
self._inv_size = 12
elseif r < 488 then
self._inv_size = 9
elseif r < 816 then
self._inv_size = 6
else
self._inv_size = 3
end
end
end,
}) })
mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
-- spit arrow (weapon) -- spit arrow (weapon)
mcl_mobs:register_arrow("mobs_mc:llamaspit", { mcl_mobs:register_arrow("mobs_mc:llamaspit", {
visual = "sprite", visual = "sprite",