Merge branch 'burning_objects' into animated_chests
This commit is contained in:
commit
5ce8c229db
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@ -53,7 +53,7 @@ end
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function mcl_burning.get_highest_group_value(obj, groupname)
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function mcl_burning.get_highest_group_value(obj, groupname)
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local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
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local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
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local highest_group_value = 0
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local highest_group_value = 0
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for _, pos in pairs(nodes) do
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for _, pos in pairs(nodes) do
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local group_value = minetest.get_item_group(node.name, groupname)
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local group_value = minetest.get_item_group(node.name, groupname)
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@ -61,7 +61,7 @@ function mcl_burning.get_highest_group_value(obj, groupname)
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highest_group_value = group_value
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highest_group_value = group_value
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end
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end
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end
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end
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return highest_group_value
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return highest_group_value
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end
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end
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@ -72,15 +72,15 @@ function mcl_burning.damage(obj)
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if luaentity then
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if luaentity then
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health = luaentity.health
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health = luaentity.health
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end
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end
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local hp = health or obj:get_hp()
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local hp = health or obj:get_hp()
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if hp <= 0 then
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if hp <= 0 then
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return
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return
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end
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end
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local do_damage = true
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local do_damage = true
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if obj:is_player() then
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if obj:is_player() then
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if mcl_potions.player_has_effect(obj, "fire_proof") then
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if mcl_potions.player_has_effect(obj, "fire_proof") then
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do_damage = false
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do_damage = false
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@ -121,33 +121,33 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
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local max_fire_prot_lvl = 0
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local max_fire_prot_lvl = 0
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if obj:is_player() then
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if obj:is_player() then
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local inv = obj:get_inventory()
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local inv = obj:get_inventory()
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for i = 2, 5 do
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for i = 2, 5 do
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local stack = inv:get_stack("armor", i)
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local stack = inv:get_stack("armor", i)
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local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
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local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
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max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
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max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
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end
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end
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end
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end
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if max_fire_prot_lvl > 0 then
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if max_fire_prot_lvl > 0 then
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burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
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burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
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end
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end
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if old_burn_time <= burn_time then
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if old_burn_time <= burn_time then
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local sound_id = mcl_burning.get(obj, "int", "sound_id")
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local sound_id = mcl_burning.get(obj, "int", "sound_id")
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if sound_id == 0 then
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if sound_id == 0 then
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sound_id = minetest.sound_play("fire_fire", {
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sound_id = minetest.sound_play("fire_fire", {
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object = obj,
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object = obj,
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gain = 0.18,
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gain = 0.18,
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max_hear_distance = 32,
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max_hear_distance = 16,
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loop = true,
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loop = true,
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}) + 1
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}) + 1
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end
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end
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local hud_id
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local hud_id
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if obj:is_player() then
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if obj:is_player() then
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hud_id = mcl_burning.get(obj, "int", "hud_id")
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hud_id = mcl_burning.get(obj, "int", "hud_id")
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@ -166,14 +166,14 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
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mcl_burning.set(obj, "string", "reason", reason)
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mcl_burning.set(obj, "string", "reason", reason)
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mcl_burning.set(obj, "int", "hud_id", hud_id)
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mcl_burning.set(obj, "int", "hud_id", hud_id)
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mcl_burning.set(obj, "int", "sound_id", sound_id)
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mcl_burning.set(obj, "int", "sound_id", sound_id)
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local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
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local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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local obj_size = obj:get_properties().visual_size
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local obj_size = obj:get_properties().visual_size
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local vertical_grow_factor = 1.1
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local vertical_grow_factor = 1.2
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local horizontal_grow_factor = 0.9
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local horizontal_grow_factor = 1.1
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local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
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local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
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local size = vector.subtract(maxp, minp)
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local size = vector.subtract(maxp, minp)
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size = vector.multiply(size, grow_vector)
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size = vector.multiply(size, grow_vector)
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@ -190,7 +190,7 @@ function mcl_burning.extinguish(obj)
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if mcl_burning.is_burning(obj) then
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if mcl_burning.is_burning(obj) then
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local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
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local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
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minetest.sound_stop(sound_id)
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minetest.sound_stop(sound_id)
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if obj:is_player() then
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if obj:is_player() then
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local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
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local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
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obj:hud_remove(hud_id)
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obj:hud_remove(hud_id)
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@ -210,7 +210,7 @@ function mcl_burning.catch_fire_tick(obj, dtime)
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mcl_burning.extinguish(obj)
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mcl_burning.extinguish(obj)
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else
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else
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local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
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local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
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if set_on_fire_value > 0 then
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if set_on_fire_value > 0 then
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mcl_burning.set_on_fire(obj, set_on_fire_value)
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mcl_burning.set_on_fire(obj, set_on_fire_value)
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end
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end
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@ -219,19 +219,19 @@ end
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function mcl_burning.tick(obj, dtime)
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function mcl_burning.tick(obj, dtime)
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local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
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local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
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if burn_time <= 0 then
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if burn_time <= 0 then
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mcl_burning.extinguish(obj)
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mcl_burning.extinguish(obj)
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else
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else
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
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local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
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if damage_timer >= 1 then
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if damage_timer >= 1 then
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damage_timer = 0
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damage_timer = 0
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mcl_burning.damage(obj)
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mcl_burning.damage(obj)
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end
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end
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mcl_burning.set(obj, "float", "damage_timer", damage_timer)
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mcl_burning.set(obj, "float", "damage_timer", damage_timer)
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end
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end
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@ -255,9 +255,9 @@ function mcl_burning.fire_entity_step(self, dtime)
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local obj = self.object
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local obj = self.object
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local parent = obj:get_attach()
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local parent = obj:get_attach()
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local do_remove
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local do_remove
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self.doing_step = true
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self.doing_step = true
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if not parent or not mcl_burning.is_burning(parent) then
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if not parent or not mcl_burning.is_burning(parent) then
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do_remove = true
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do_remove = true
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else
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else
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@ -269,15 +269,15 @@ function mcl_burning.fire_entity_step(self, dtime)
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end
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end
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end
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end
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end
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end
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self.doing_step = false
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self.doing_step = false
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if do_remove then
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if do_remove then
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self.removed = true
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self.removed = true
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obj:remove()
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obj:remove()
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return
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return
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end
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end
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local animation_timer = self.animation_timer + dtime
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local animation_timer = self.animation_timer + dtime
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if animation_timer >= 0.015 then
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if animation_timer >= 0.015 then
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animation_timer = 0
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animation_timer = 0
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