Merge branch 'burning_objects' into animated_chests

This commit is contained in:
Elias Fleckenstein 2021-01-03 18:25:40 +01:00
commit 5ce8c229db

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@ -143,7 +143,7 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
sound_id = minetest.sound_play("fire_fire", { sound_id = minetest.sound_play("fire_fire", {
object = obj, object = obj,
gain = 0.18, gain = 0.18,
max_hear_distance = 32, max_hear_distance = 16,
loop = true, loop = true,
}) + 1 }) + 1
end end
@ -171,8 +171,8 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
local minp, maxp = mcl_burning.get_collisionbox(obj) local minp, maxp = mcl_burning.get_collisionbox(obj)
local obj_size = obj:get_properties().visual_size local obj_size = obj:get_properties().visual_size
local vertical_grow_factor = 1.1 local vertical_grow_factor = 1.2
local horizontal_grow_factor = 0.9 local horizontal_grow_factor = 1.1
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor) local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
local size = vector.subtract(maxp, minp) local size = vector.subtract(maxp, minp)